Re: Patch got you fuming? This makes interesting reading
Posted: Thu Nov 04, 2004 5:10 pm
one way permanent death is viable is if its made a lot harder to die - ie you're not likely to die from lag death, or necessarily each time you fight a monster.
Bear in mind that in ryzom, only aggro carnivores are attacking you to kill (and eat) you - the rest are because you attacked them. One way it could work is to make it an active action to kill a character - a herbivore would never do this, but would run away once they'd put you on the floor unconscious or incapacitated. A carnivore might if it was hungry. A player could choose to kill another player (but would be pretty harsh as they'd already proved they'd won by incap-ing)
then have a recovery time equivalent to the dp recovery time.
You'd also want to take the sting out of death a bit - perhaps by being able to replay the last 30 secs of death and store it somewhere as a memento. Or even have a valhalla type environment where all dead characters could go to chat. hehe maybe you choose which heaven you go to upon death.
Its one aspect of MMORPG that I don't like - that and constant lvl grinding - fight-reward cycles.
Bear in mind that in ryzom, only aggro carnivores are attacking you to kill (and eat) you - the rest are because you attacked them. One way it could work is to make it an active action to kill a character - a herbivore would never do this, but would run away once they'd put you on the floor unconscious or incapacitated. A carnivore might if it was hungry. A player could choose to kill another player (but would be pretty harsh as they'd already proved they'd won by incap-ing)
then have a recovery time equivalent to the dp recovery time.
You'd also want to take the sting out of death a bit - perhaps by being able to replay the last 30 secs of death and store it somewhere as a memento. Or even have a valhalla type environment where all dead characters could go to chat. hehe maybe you choose which heaven you go to upon death.
Its one aspect of MMORPG that I don't like - that and constant lvl grinding - fight-reward cycles.