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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Posted: Thu Nov 04, 2004 8:30 pm
by korin77
svayvti wrote:Also let me make clear, I don't have an issue with forager mats being resold. I have an issue with regular vendor mats. I think the economy should remain dependent on the players.

Just imagine if armor and weapons were sold up to q250 on vendors? with the decay rates of armor, crafters would lose a big portion of their business. Hope this analogy helps you see it better.

I do think the changes to the dapper economy were a bit absurd as well. High level money missions aren't worth my time, they can't compete with what I get from foraging... even if the exp remained horrible. Overseer missions? hah!

Might not be as bad as the combat and foraging changes, but we'll be back to this issue after they get that fixed.
I don't agree, people will always buy the best item they can afford. They have fixed the decay rates of armor somewhat so armor which last longer would be sought after more than cheap armor. Right now higher level armor are still in high demand so people are buying even junk. However as more people reach higher levels you will see the better armor purchased. Of course if you sell your armor for a rediculously high price expect to see it sit there for a long time.