A realistic perspective to keep in mind

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korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: A realistic perspective to keep in mind

Post by korin77 »

Not right now, but as soon as content gets put in, they will be the first to be able to tackle it. There won't always be no high level content. The current changes will slow down leveling to 1/4 of the speed it used to be. That means some of us will not catch up to those same people for months. I am sure content will be here before that.
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
moriant
Posts: 72
Joined: Thu Sep 23, 2004 10:51 pm

Re: A realistic perspective to keep in mind

Post by moriant »

korin77 wrote:Who said anything about blind? You think your guild is the only one that uses TS? or the only people who know how to work as a team? These exploits I am talking about are bugs in the game, not unbalanced spells like blind.
Um.. You are complaining that people are way to high level, that they can get access to stuff you can't, and that this is primarily because of exploiting.

I am telling you, flat out, that that is bull****. We did not get high level by soloing mobs stuck in trees. We got there by killing lots of critters using blind/stun, healers, and tanks. Just like anyone else could have.

We(I) have reported plenty of bugs. The developers simply did nothing about it. The developers knew WEEKS AGO that blind was FUBAR. There is absolutely no way they did not know if they pay any attention at all to their own game. Maybe the developers should have stepped in sooner to fix and obvious flaw.

Abusing terrain geometry and getting mobs stuck or nuking them from a safe spot is abusing the system, but I can honestly say that this is not how we (as a group) leveled up. Good old fashioned high volume killing with plenty of mob invoked nap time along the way.

We havent even XP'd over the last week and half because of all the harvesting we have to do.
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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: A realistic perspective to keep in mind

Post by aelvana »

I'm approaching 200 healing, and the only way to get that up fast is be in a group chain pulling :P I've hardly spent all my time EXPing, either. Human factors make the most difference in speed IMO. A better puller can quadruple a groups EXP rate.

Don't misread me -- I love exploring the game. I'll spend days seeking out spawns, ports, interesting things. I can't wait for storyline events. When I decide to spend some time leveling, though, I'd rather the EXP go as fast as possible, since you have to sit there doing it for many hours.
dilligaf
Posts: 6
Joined: Sat Oct 16, 2004 8:03 pm

Re: A realistic perspective to keep in mind

Post by dilligaf »

flynnkd wrote:I agree with the original post, treat the game as it will be from now on as it should be.

It was obvious to me once I found out the effect of materials spec that it meant people/harvestors were leveling faster than the designers imagined. It may also be that all other classes are advancing faster thena the designers want. We dont know what their original specs for the game were, and real live players always tend to beat the best estimates you can make.

I am going to take the view that getting to level 250 is meant to be a longer term task then what it seems to be now, and that they are making changes toward that. I may be living in a dream world... well yes actually I am, its called SoR... but when it all comes down to it, you can accept change and move on and have fun, or you can rage against it and not have fun.

Change in a MMORPG is mandatory, as long as it remains within acceptable limits I will continue with the game. You all just need to define your limits and make a decision. Each to your own... :-)
there is nothing too this game, serious if you got your toon to lvl 250 in everything you wished to do, what would you do next? What is there to do next? That s why they are slowing down the lvling, at its current state we could all be lvl 250 in 2 maybe 3 months then we all relize there is nothing left, well that means its time to find a new game and that means all the money they invested into the game is a loss, I think thats what they are fearing now. just my 2 cents right or wrong i dont know
jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: A realistic perspective to keep in mind

Post by jesder »

You never needed blind to level fast ..

The fastest way to level is to take out massive amounts of smaller mobs in a short amount of time. Blind let groups take out higher level mobs but it was still slower killing than if they were destroying herds at a time. Obviously there are exceptions to this however the point is .. people will still be able to level quickly after patch 1 (at least fighting skills). I dont see much changing here aside from the tactics used.

What does it really matter? Even if there was some high level content, why do you care that others would be able to access it after they had put in the time to get the levels needed even if they might have been using tactics you do not think are right? Yes, blind was overpowered but nevrax left it in the game anyway. If they really thought there was a major problem then they would have diabled it like they did Mat spec for harvesters.
--------------------------
JesDyr - The Dead Forager
gatineau
Posts: 139
Joined: Wed Sep 29, 2004 9:58 pm

Re: A realistic perspective to keep in mind

Post by gatineau »

A realistic perspective is ...

Nevrax has choices; and

Paying customers have choices.

This game has great concepts. And great potential ... yet it is still ONLY potential. Ryzom is not primarily a PvP game; hence the ability to keep a high 'fun factor' can and should be a top priorty, IMO. How are upcoming changes improving the fun factor?

Ryzom is yet young, so still hanging in there. BUT, paying for a game that does not deliver will not continue indefinitely.
zukor
Posts: 246
Joined: Fri Sep 24, 2004 3:08 pm

Re: A realistic perspective to keep in mind

Post by zukor »

gatineau wrote:A realistic perspective is ...

Nevrax has choices; and

Paying customers have choices.

This game has great concepts. And great potential ... yet it is still ONLY potential. Ryzom is not primarily a PvP game; hence the ability to keep a high 'fun factor' can and should be a top priorty, IMO. How are upcoming changes improving the fun factor?

Ryzom is yet young, so still hanging in there. BUT, paying for a game that does not deliver will not continue indefinitely.
Amen, agree 100%. And the fun factor needs to be there for all levels, not just the top or the bottom. Playing at level 30 should be as much fun as playing at level 200, although obviously you will be much more powerful at the higher level.

Doctor Z.
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yy48n19
Posts: 262
Joined: Thu Sep 30, 2004 5:06 pm

Re: A realistic perspective to keep in mind

Post by yy48n19 »

shenan wrote:I would think that a non-guilded casual crafter spending 20hrs a week on Ryzom doing nothing but harvesting/crafting could expect to harvest for over a year to make level 150 in armor sets of any one type. This is under the current system; God knows what it will be after patch 1.
I guess I fail to see what is wrong with spending a year progressing and developing your character, especially in this game, which has been said to be planned out for an eight year span. It's all about the journey and what happens along the way, in my opinion, not just a means to an end.

Yes, I would like to see content. Yes, I get a little bored with this game in its current state when I solo. If I am in a group, though, I just enjoy the group dynamic and the socialization; then, the lack of content doesn't bother me.

I also believe that content is coming, and I'm cool with waiting for it. I think that when you buy and subscribe to a MMORPG, it helps to have a more laid-back attitude than the power-levelers who have been recently posting. They seem to want everything perfected and set in stone right off the bat--primarily, it seems, just to have that guarantee of stability because of the fear of being "nerfed." It's my opinion that these elite players are going to end up unhappy with the game no matter what happens to it. They are racing towards the uber-maxed out "end game" of MMORPG--rushing with competitive frenzy to the dead-end of an all-round 250-level character.


To me, what it boils down to is a difference in play style and how players find enjoyment in the game. Personally, although I may play a marathon of eight hours or so every other week, I consider myself a casual player who enjoys the subtleties of a fictional world inhabited by lots of other players. I have the most fun in these games when I get wrapped up in-character, roleplaying with and playing off of other roleplayers. That doesn't happen much, in my experience, so I also have learned to enjoy the achieving aspect. At the opposite end of the spectrum seem to be the power-gamers, power-levelers, the l33t, what-have-you. These are players who play the game strictly to achieve and advance as fast as possible. They like being on the cutting edge and being pioneers. My observation is that they are the "live fast, die young" brand of players. They gear up with super-maximum uber-leet fantastical boots of speed +30000 and their swords of ultimate advancement. Sometimes their battle-cry is "NERF!!!!!" They zoom through the game, blazing an awe-inspiring trail behind them, truly enjoying themselves until the moment that they slam into a wall at uberleet speed. Yet, this doesn't even slow them down, or knock them off balance. They rear back and strike, as they have learned to do so well, having gotten accustomed to being constantly on the offensive, so cutting-edge. They begin to make demands. "Make the game like this or I will leave." "You are shooting yourself in the foot, [insert name of software developer here]." "Aw, you ruined it!!" "My character's broken! Thanks for nothing! I'm taking my money and moving onto [insert name of next MMORPG to be pummelled by their demands and criticisms]!" To me, they are a bit like spoiled children.

The way I see it, the power-levelers have had their fun. It was fast, it was intense, and it was short. There was a lot in there, just packed into a few weeks or months.

For others, the fun can continue, because they approach the game in a different way: slower, more casually, more flexibly, perhaps.

I don't know that I'm making judgements here; I'm just trying to give a different perspective. Some people choose to play one way and have a lot of fun doing it, but it can't last; one way or the other they are going to become dissatisfied, because the game cannot keep pace with them, or perhaps the Devs choose not to. Other people have fun, too; it's just less intense and more spread out. I obviously have my opinion about it, but I would like to make a point to say that one way is not better than the other.
"To become fully alive, a person must have goals and aims that transcend himself."
--Herbert Otto

[yy48n19]
Mellodi has left the bark.


ctusk
Posts: 98
Joined: Fri Sep 24, 2004 5:38 am

Re: A realistic perspective to keep in mind

Post by ctusk »

dilligaf wrote:there is nothing too this game, serious if you got your toon to lvl 250 in everything you wished to do, what would you do next? What is there to do next? That s why they are slowing down the lvling, at its current state we could all be lvl 250 in 2 maybe 3 months then we all relize there is nothing left, well that means its time to find a new game and that means all the money they invested into the game is a loss, I think thats what they are fearing now. just my 2 cents right or wrong i dont know
My problem with that is - the leveling is boring as hell as it is. If they slow it down it is just going to be boring for a longer period of time ... yay.

There solution doesn't fix the problem, it just upsets more people and make more of them leave. And without people, well, the worlds are already empty enough as it is ...
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: A realistic perspective to keep in mind

Post by korin77 »

moriant wrote:Um.. You are complaining that people are way to high level, that they can get access to stuff you can't, and that this is primarily because of exploiting.

I am telling you, flat out, that that is bull****. We did not get high level by soloing mobs stuck in trees. We got there by killing lots of critters using blind/stun, healers, and tanks. Just like anyone else could have.

We(I) have reported plenty of bugs. The developers simply did nothing about it. The developers knew WEEKS AGO that blind was FUBAR. There is absolutely no way they did not know if they pay any attention at all to their own game. Maybe the developers should have stepped in sooner to fix and obvious flaw.

Abusing terrain geometry and getting mobs stuck or nuking them from a safe spot is abusing the system, but I can honestly say that this is not how we (as a group) leveled up. Good old fashioned high volume killing with plenty of mob invoked nap time along the way.

We havent even XP'd over the last week and half because of all the harvesting we have to do.
What level are you? Im not talking about people who are around level 150-200, Im talking about people who are 200+ already.

Blind did play a big part in SOME of it, but it wasn't blind alone. Some people made areas safe by killing off all but the last one of a type of mob and then using a bug to keep him from moving. Since he was bugged, his buddies do not respawn and won't get in the way of leveling. Was that not exploiting the system?
Korin - Tryker - Retired

125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
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