Re: Excitement about Patch One
Posted: Mon Nov 01, 2004 3:24 pm
ooh thanks!!krone9 wrote:VERY much appreciated
re going thru portal - press all direction keys once and you should stop
ooh thanks!!krone9 wrote:VERY much appreciated
re going thru portal - press all direction keys once and you should stop
As with everything, there are at least two ways to look at everythingpandorae wrote:Heh ... you folks are sure approaching the Patch release differently than we on the NA server are!!!
http://ryzom.com/forum/showthread.php?t=4629
Now THAT is fantastic news. I have been trying to get my jewelrycraft up and found them way to expensive. That is definitly something to look forward to.borg9 wrote:I found out today the crafting plans have had the SP costs reduced. Jewels for example are now 40SP not 100SP, as well as boosts being cheaper to buy.
Fantastic idea!art3an wrote: This could be achieved either through the use of an ingame chat-channel, irc-meetings, or just plain and simple, a community manager gathering questions on the boards and deliver them to the dev team.
Form past experience with the FBT and Betas:art3an wrote:@ borg9
nice with someone giving another view point of the upcoming changes. Our board have, however, been quite low on the flaming compared with the NA one.
To a priori review the affects of a patch of this magnitude very often (in a mmorpg context) proves over-dramatic. In my own, personal view, the patch will bring a clear net gain for us, the players, in the long term. But, I will not KNOW that until the patch have been live for some time. Will it prove counter productive to the game, then change must be called for.
Though, there is one thing currently lacking in SoR: a channel for communication between the player base and the devs. Dedicating a couple of hours once every week/every second week for the devs to answer questions from the players would be a good thing.
Several other mmorpg´s have such communication, allowing players to discuss with the devs future changes and a chance to affect the design of new features/change design of current ones.
This could be achieved either through the use of an ingame chat-channel, irc-meetings, or just plain and simple, a community manager gathering questions on the boards and deliver them to the dev team.