Re: Contact gamespot about their review
Posted: Wed Oct 27, 2004 6:46 pm
"No, it's true, as you indicated yourself - the game was in beta for an extensive time in Europe - it was originally scheduled to be
released in June, and was released in Europe weeks before the North American version, so basic hardware problems and features referenced in the manual should have been fixed. In any event, I guarantee that this had no impact on the rating."
The game was not released weeks before the North American version. It was released one week (actually 4 days). As I pointed out by your very own news articles. The servers became live in Europe on September 16th. The North American Servers became live on the 20th. You say that has no bearing on your review, however you make it a point to say the game was released earlier in Europe so they should of had time to fix certain problems. You know as well as I do, that 4 days to a week is not acceptable time for fixing anything. Especially when you are just putting MMO servers live for the first time. The comment is misleading. After reading the way you expressed it, readers would walk away with the impression that Ryzom had a similar
setup as FFXI did. As you state they didn't fix things in the time period
between releases, the reader is going to get the impression that the game maker is not addressing problems when they should. The comment is misleading. It gives a false impression of the game and its start and it should be taken out.
I have to ask if that statement has no impact on the rating,then why is it in the review?
"You misunderstood the comments - I mentioned the fame/task system extensively in the review elsewhere. The second comment is addressing the fact that the "take all" quartering button is useless, since you don't need (and can't use) those items unless you're on a quest."
This is what you wrote concerning the task system:
"The developers plan to introduce a quest system, but right now you're limited to taking on simplistic tasks, such as killing a particular number of a type of creature or finding a specific resource, and these tasks offer only monetary rewards. Many of the tasks in the tutorial area can't actually be accomplished, since the items you're asked to locate aren't available, or the tasks themselves have broken or buggy scripting. There's actually a disincentive to teaming up with other players to take on tasks, since only the player who lands the killing blow gets credit, even if other team members have the same objective."
You state the following "but right now you're limited to taking on simplistic tasks, such as killing a particular number of a type of creature or finding a specific resource, and these tasks offer only monetary rewards".
That is simply incorrect. There are tasks to kill things and to find certain things. However there are also tasks to check out certain outposts which encourages exploration, tasks to make items, and tasks count animal populations. Furthermore it's simply incorrect to say that they only
offer monetary rewards. Many of them don't offer monetary rewards at all, they offer fame (an entire system you fail to mention). So players can work on their fame with various npc groups. This offers them the chance to sell/buy at better prices, offers them a chance to get respawn points they normally wouldn't get, and it opens up higher level missions.
One other area in which your review is incorrect is the following statement:
"Characters also have an extremely limited inventory capacity, so it's generally impossible to carry enough resources or crafted items to maintain a decent mercantile lifestyle."
Each character is limited to 300 items in their inventory. That is on par with most MMO's. However should you run out of inventory space you can buy what are called packers. They are animals that give you additional
storage space, essentially a mule. If you don't feel that 300 items isn't
enough space then please explain why that is.
I'm really not trying to say that you should give Ryzom thrilling ratings. If you played it and you don't think it's a good game in its present state, then you should review it as such. However if you are going to base that review on certain areas of the game then you should do so with correct information, not misleading information. As I have pointed out in numerous places your review gives incorrect information.
released in June, and was released in Europe weeks before the North American version, so basic hardware problems and features referenced in the manual should have been fixed. In any event, I guarantee that this had no impact on the rating."
The game was not released weeks before the North American version. It was released one week (actually 4 days). As I pointed out by your very own news articles. The servers became live in Europe on September 16th. The North American Servers became live on the 20th. You say that has no bearing on your review, however you make it a point to say the game was released earlier in Europe so they should of had time to fix certain problems. You know as well as I do, that 4 days to a week is not acceptable time for fixing anything. Especially when you are just putting MMO servers live for the first time. The comment is misleading. After reading the way you expressed it, readers would walk away with the impression that Ryzom had a similar
setup as FFXI did. As you state they didn't fix things in the time period
between releases, the reader is going to get the impression that the game maker is not addressing problems when they should. The comment is misleading. It gives a false impression of the game and its start and it should be taken out.
I have to ask if that statement has no impact on the rating,then why is it in the review?
"You misunderstood the comments - I mentioned the fame/task system extensively in the review elsewhere. The second comment is addressing the fact that the "take all" quartering button is useless, since you don't need (and can't use) those items unless you're on a quest."
This is what you wrote concerning the task system:
"The developers plan to introduce a quest system, but right now you're limited to taking on simplistic tasks, such as killing a particular number of a type of creature or finding a specific resource, and these tasks offer only monetary rewards. Many of the tasks in the tutorial area can't actually be accomplished, since the items you're asked to locate aren't available, or the tasks themselves have broken or buggy scripting. There's actually a disincentive to teaming up with other players to take on tasks, since only the player who lands the killing blow gets credit, even if other team members have the same objective."
You state the following "but right now you're limited to taking on simplistic tasks, such as killing a particular number of a type of creature or finding a specific resource, and these tasks offer only monetary rewards".
That is simply incorrect. There are tasks to kill things and to find certain things. However there are also tasks to check out certain outposts which encourages exploration, tasks to make items, and tasks count animal populations. Furthermore it's simply incorrect to say that they only
offer monetary rewards. Many of them don't offer monetary rewards at all, they offer fame (an entire system you fail to mention). So players can work on their fame with various npc groups. This offers them the chance to sell/buy at better prices, offers them a chance to get respawn points they normally wouldn't get, and it opens up higher level missions.
One other area in which your review is incorrect is the following statement:
"Characters also have an extremely limited inventory capacity, so it's generally impossible to carry enough resources or crafted items to maintain a decent mercantile lifestyle."
Each character is limited to 300 items in their inventory. That is on par with most MMO's. However should you run out of inventory space you can buy what are called packers. They are animals that give you additional
storage space, essentially a mule. If you don't feel that 300 items isn't
enough space then please explain why that is.
I'm really not trying to say that you should give Ryzom thrilling ratings. If you played it and you don't think it's a good game in its present state, then you should review it as such. However if you are going to base that review on certain areas of the game then you should do so with correct information, not misleading information. As I have pointed out in numerous places your review gives incorrect information.