Page 3 of 6

Re: Intercontinental travel suggestion

Posted: Fri Oct 22, 2004 7:28 pm
by bandwgn
I feel that the difficulty is necessary as this is supposed to be a rebuilding period still outside of the already claimed areas. Also, as people have mentioned, the seperation fits the story line for the world and the individual races. Seems to me caravan type travel should be the way it is. That also allows businesses to be based on guns for hire style of playing or guilds for hire style. This would allow trade to be limited and not necessary over done as in some games. Granted this also makes prices higher, but it is more storyline accurate in my opinion.

Regardless, have fun all!

Re: Intercontinental travel suggestion

Posted: Fri Oct 22, 2004 9:59 pm
by svayvti
It simply is not possible to make it out of Tryker solo. If you think you can, please race through bounty beaches for me on your own.

IF you really read the race stories, you'll notice that the races aren't isolated. We've go stories of wars, contact, trade, etc. Every notice that most tribes are mixed race? Ever wonder how in the world they got there? Its about as realistic as the NPCs that wander around in front of Carnivores or prime roots Kitins.

If you really want to be isolated for the sake of the community, you can isolate yourself. I'm not talking about a free teleport ride, 1 million dappers and high fame aint that easy. Especially for each and every civilization.

The everquest split cities model was so successful, they threw it out and are going to two simple cities in EQ2. It was such a success nobody is willing to copy it (outside of a PvP setting).

If you want a challenge on places to get to, I can name a number of places. High level areas like the roots will remain a challenge for you. Getting to many tribes will remain a challenge.

You should realize that 80% of the zones in this game are level 200+. Seriously, about half of every civilization area is high level, the prime roots, and the nexus. Because of the civilization division, people are locked away in 5% of the game till high levels. I suppose it makes sense to some people that 95% of the areas should be locked away for uber guilds and high level people.. but it just doesn't to me.

Furthermore if you read my guild's description, you'll notice we're not cookie-cutter stereotype played out of a box. Our guild is against Zorai isolationism and we consider ourselves a Kami guild, not a Zorai one. Yet I suppose if we don't all play the exact same stereotype then we're destroying the game somehow? Plus having to roleplay with other races would be awful.

This game is supposed to have outposts, trade, etc.. none of this is going to be possible unless there can be at least some meaningful interaction between the races for even the casual player.

So far it seems most people want more interaction, not less. Anyone brave enough to put it to a poll?

Re: Intercontinental travel suggestion

Posted: Fri Oct 22, 2004 10:36 pm
by ctusk
Actually it is possible to make it through all the continents solo - no need for an uber guild. And that even after the latest patches. And if you can't manage that a single group of lvl 100s is plenty to make it all the way around.

So please stop whining just because *you* cant make it svayvti . We have multiple people in our guild that made it through bounty beaches solo.

Re: Intercontinental travel suggestion

Posted: Sat Oct 23, 2004 5:56 am
by svayvti
I'd be curious to know what guild this is and hear names about making it through bounty beaches solo. Especially without exploiting the respawn patch.

Because I simply don't believe it.

Oh and by the way, I've made it to every continent but Tryker. So maybe you should learn a little more of what you talk about?

Re: Intercontinental travel suggestion

Posted: Sat Oct 23, 2004 7:00 am
by aelvana
We have multiple people in our guild that made it through bounty beaches solo.
This is true, but it should also be noted that most skilled gamers gave up. There's a crapshoot factor involved here -- no matter how good you are, if you don't get a good run in a full day or however long it is before your patience wears out, you don't make it. Being high level or joining a group making the trip is a more sure way, and will only become easier for anyone on the server as time goes on.

Re: Intercontinental travel suggestion

Posted: Sat Oct 23, 2004 7:25 am
by raynes
svayvti wrote:Furthermore if you read my guild's description, you'll notice we're not cookie-cutter stereotype played out of a box. Our guild is against Zorai isolationism and we consider ourselves a Kami guild, not a Zorai one. Yet I suppose if we don't all play the exact same stereotype then we're destroying the game somehow? Plus having to roleplay with other races would be awful.
No one said that you were destorying the game by playing the way you do. If you or your guild want to focus on becomming friends or allies with the other races, then you should be able to do so. Here is part of the description of the Zorai race that is give in the manual:

"Often feared by the other civilzations, the Zorai are mystics from the dark jungle who zealously server the living planet and quest to clear the goo."

The manual does not say "The Zorai strive to become friends and build alliance with other civilzations...". In fact no where in the history or background given does it indicate that they are interested in becomming buddies with other races. If certain players wish to ignore the background, that is their choice. But people can't expect the devs to introduce major changes in the game just to make their goals easier, especially when the history and race information goes against what they are trying to accomplish.

You make the statement "Plus having to roleplay with other races would be awful." What you fail to take into consideration is that there is a area of roleplaying that involves dislike for the other races. Roleplaying with other races does not mean that the races get along. That is how you roleplay but the currently story does not support that position. So is it fair for to ask that things get changed to better support your view on things, as opposed to my view that does go along with the information provided thus far?

Until the story and the Zorai race go the direction that says the Zorai want to open up their borders, then it should in no way be possible to easily travel from one land to the other. Finally I have to ask you a question...

As you said your guild "is against Zorai isolationism and we consider ourselves a Kami guild, not a Zorai one". Well my guild is the opposite of that. So why should they change the game so that your guilds actions are somehow ok, and my aren't? Contrary to popular belief, CP is not the only Zorai guild on the NA server. Cp's goals and desires are not nor should become policy or the standard for the entire server.

Re: Intercontinental travel suggestion

Posted: Sat Oct 23, 2004 7:25 am
by pandorae
ctusk wrote: So please stop whining just because *you* cant make it svayvti . We have multiple people in our guild that made it through bounty beaches solo.
Heh ... last time I saw Svay was in some backwater hovel in Fyros. He can do it.

That said, I am not too sure I see the commotion ....
raynes wrote: As you said your guild "is against Zorai isolationism and we consider ourselves a Kami guild, not a Zorai one". Well my guild is the opposite of that. So why should they change the game so that your guilds actions are somehow ok, and my aren't? Contrary to popular belief, CP is not the only Zorai guild on the NA server. Cp's goals and desires are not nor should become policy or the standard for the entire server.
Yet again, comedy raynes. Rather than directly address this particular issue, I am looking forward to where Svay decides to go with this. Svay ... keep in mind that 'CP is not the only Zorai guild on ... blah blah blah.' :D

EDIT: Lion - Please contact me via PM.

Re: Intercontinental travel suggestion

Posted: Sat Oct 23, 2004 7:40 am
by botello
That's because he exploited the spawn point bug, Pandorae.

Re: Intercontinental travel suggestion

Posted: Sat Oct 23, 2004 9:18 am
by josephm
Pulling back to the subject...finally getting somewhere to see something is absolutely wonderful. I think it's the best part of the game. But say you find cool mats or your guild has a raid even going on and they need you, at level 200+ your saying that you still have to toil through the continents you've already seen?
The world has magic so realistic mounted or foot travel can be thrown out the door to a certain extent. Plus it just makes it more fun when you aren't missing all the great events because you decided to go exploring or grouping with your buddies.
Teleportation at nessicary levels would be key to maintaining a 'fun' element to the game don't you agree?

Re: Intercontinental travel suggestion

Posted: Sat Oct 23, 2004 9:39 am
by pandorae
josephm wrote:But say you find cool mats or your guild has a raid even going on and they need you, at level 200+ your saying that you still have to toil through the continents you've already seen?
*bold added*


That is the thing ... once you have been to all of these places, you can teleport back! Just keep your TP tickets in supply and you are good to go! Many travelers can already reach nearly any spot on Atys within 2-3 minutes. I think that is plenty fast enough!