Re: My E-mail to Nevrax
Posted: Sun Oct 24, 2004 10:28 pm
personally my problems is that I see a fantastic engine, with some nice background and some great people playing that has the potential to be a very good MMORPG, with even some emphasis on the RPG which makes a change.
But it plays like a beta - having armour degradations screwed, the balance between shield vs 2h tanking not worked out properly, the fact that there are no q50+ mats in tryker, the lack of actual content etc etc are not examples of little bugs I'd expect to see ironed out as the game progresses. I do object to people making posts telling people giving criticism to stop whining - these people have paid hard cash to play a game - why the hell should they have to become part-time systems testers for Nevrax?! This is more than a few bugs. Its all very well saying that MMORPG development occurs in phases but we're not talking about adding some extra content for higher levels, or adding in new areas to explore - we're talking about fundamental bugs with the mechanics and completely absent content. Compare the state of DAOC when it was released and the state of Ryzom and you find a totally different picture.
The servers are not highly populated at the moment and these bugs are driving people away at a time when Nevrax need to be building on their client base before the release of the big games like WoW and EQ2 - cos if the servers empty too much there won't be any point playing.
Rather than 'voting with my subscription' and going somewhere else I'd like to see some recognition by the developers/Nevrax of all the points that have been raised and some answers to what they will do to address specific issues. This at least would give me faith that decisions are being made to solve some of our problems and give me the confidence to carry on investing time in the hope that future patches will redress some of the balance. I'd rather the game was fixed than just watch it die off. I dont' have that visibility at the moment tho.
But it plays like a beta - having armour degradations screwed, the balance between shield vs 2h tanking not worked out properly, the fact that there are no q50+ mats in tryker, the lack of actual content etc etc are not examples of little bugs I'd expect to see ironed out as the game progresses. I do object to people making posts telling people giving criticism to stop whining - these people have paid hard cash to play a game - why the hell should they have to become part-time systems testers for Nevrax?! This is more than a few bugs. Its all very well saying that MMORPG development occurs in phases but we're not talking about adding some extra content for higher levels, or adding in new areas to explore - we're talking about fundamental bugs with the mechanics and completely absent content. Compare the state of DAOC when it was released and the state of Ryzom and you find a totally different picture.
The servers are not highly populated at the moment and these bugs are driving people away at a time when Nevrax need to be building on their client base before the release of the big games like WoW and EQ2 - cos if the servers empty too much there won't be any point playing.
Rather than 'voting with my subscription' and going somewhere else I'd like to see some recognition by the developers/Nevrax of all the points that have been raised and some answers to what they will do to address specific issues. This at least would give me faith that decisions are being made to solve some of our problems and give me the confidence to carry on investing time in the hope that future patches will redress some of the balance. I'd rather the game was fixed than just watch it die off. I dont' have that visibility at the moment tho.