Bleeding and Quad Aim Kitin Body Part

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seedyman
Posts: 91
Joined: Fri Sep 24, 2004 12:29 am

Re: Bleeding and Quad Aim Kitin Body Part

Post by seedyman »

jdiegel wrote:For what it's worth, I'm level...uh...I think 57 melee...and have been upgrading my weapons every 10 levels and bleed every chance I got. So far I have noticed no correlation between my level, my weapons level, and the level of the bleed.

However, I did some tests and bleed 4, with my setup, isn't strong enough to bleed to death a mob I can kill with two hits of increased damage 4 using the same weapon.
If you read the info on the skill it'll tell you what level range of weapon it will work with.
My understanding is that if the weapon is too high a level the effect is reduced, not eliminated.
(e.g. increased dmg maxing out at 1.5x the weapon's normal damage instead of 2x, if your weapon is too high a level.)

So customize a stanza with increased dmg 1 and one with your highest increased dmg. See which one actually does double damge.
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
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kandyfox
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Joined: Thu Sep 23, 2004 9:14 pm

Re: Bleeding and Quad Aim Kitin Body Part

Post by kandyfox »

Bleeding is useless if the bleeding ratio stays at 1.200 forever imo. Nothing useful in having to pay four times as much for the same skill at a higher weapon q level...
Just stick to ID and Accu.


It means the skill is useable with a MAX of q50 weapons; if you want to use better qual weapons, you need a higher skill.

My understanding is that if the weapon is too high a level the effect is reduced, not eliminated.

Your contradicting statements really help this conversation. </sarcasm>
If one must use a weapon-class skill, just stick to Ignore Armor. Slow is very nice but I don't think there are many players who use a smashing-class weapon.
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seedyman
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Re: Bleeding and Quad Aim Kitin Body Part

Post by seedyman »

kandyfox wrote:Bleeding is useless if the bleeding ratio stays at 1.200 forever imo. Nothing useful in having to pay four times as much for the same skill at a higher weapon q level...
Just stick to ID and Accu.


It means the skill is useable with a MAX of q50 weapons; if you want to use better qual weapons, you need a higher skill.

My understanding is that if the weapon is too high a level the effect is reduced, not eliminated.

Your contradicting statements really help this conversation. </sarcasm>
If one must use a weapon-class skill, just stick to Ignore Armor. Slow is very nice but I don't think there are many players who use a smashing-class weapon.
Exactly what is contradictory in my statement?
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Bleeding and Quad Aim Kitin Body Part

Post by raynes »

seedyman wrote:It means the skill is useable with a MAX of q50 weapons; if you want to use better qual weapons, you need a higher skill.
No where on the skill description does it say that. The only thing it says is that the effects of the skill depend on the weapon being used.
babaloui
Posts: 61
Joined: Thu Sep 23, 2004 11:32 pm

Re: Bleeding and Quad Aim Kitin Body Part

Post by babaloui »

sulbe wrote:Not too much of a waste when you can take advantage of a higher percentage of success to stun/slow/deplete stamina/etc. without using magic.

Though it was a lucky shot, I successfully stunned 2 cloppers at once with circular strike and a random tap on their heads. :) The synchronized stun sway was quite funny :)
I have use aimed kitin head 3 alot. I actually tested it for a few days. I only landed a shot that gave me the "aimed" effect once. And to make maters worse I only knew that from the text in the system info box, there was no visable difference in the mob. Maybe I am unlucky but I would consider my experience with the skill to be a complete failure. I do better with bleed. Even though bleed doesnt do much it still does something. I have killed mobs on a bleed. I killed 2 yesterday after I died due to bleed.
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seedyman
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Joined: Fri Sep 24, 2004 12:29 am

Re: Bleeding and Quad Aim Kitin Body Part

Post by seedyman »

raynes wrote:No where on the skill description does it say that. The only thing it says is that the effects of the skill depend on the weapon being used.
I am not familiar with bleed, but for the increase dmg, ignore armor, and to hit stanzas, it states that the skill is useful for weapons up to qual X, X increasing as the skill level gets higher, at different rates for each skill.
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
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seedyman
Posts: 91
Joined: Fri Sep 24, 2004 12:29 am

Re: Bleeding and Quad Aim Kitin Body Part

Post by seedyman »

raynes wrote:No where on the skill description does it say that. The only thing it says is that the effects of the skill depend on the weapon being used.
Actually if you look at the info for the effect listed in the info for the skill it gives you more details, and it DOES say lvl 25 for bleed1 lvl 50 for bleed 2.
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
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