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Re: Patch 1.10.0: PvP

Posted: Wed Oct 13, 2010 12:17 pm
by vrixy
It's good to see the devs working on some of the things that have been submitted ,however wasting time on revamping PvP imho is dumb.

I'm with lala on this one removing PvE content for faction points is silly ,why not just leave it as is ? Not everyone here enjoys PvP so why make it seem like they are forcing more and more to it ?

Re: Patch 1.10.0: PvP

Posted: Wed Oct 13, 2010 12:19 pm
by dianiru
Yumeroh wrote: - We have removed the camps observers, and the associated missions as they have outlived their usefulness. The camps themselves remain unchanged.
That had me wonder "they're removing those missions? why?" too at first glance, but reading again I interpret it as just the observers will be removed, you know, those 6 guys in the capital telling you "Camp X is now Y% complete!" when you click on em. They really have been useless for a long time.

It says "The camps themselves remain unchanged." And all the guys that give the missions for racial faction points are inside the camps.

Re: Patch 1.10.0: PvP

Posted: Wed Oct 13, 2010 12:26 pm
by sangree
patch sounds good.
imo tissue crafting skill needed ;)

Re: Patch 1.10.0: PvP

Posted: Wed Oct 13, 2010 12:38 pm
by hemera
Yumeroh wrote:- Prices of civilization items have been revised downwards.
Time to run those missions :D

Re: Patch 1.10.0: PvP

Posted: Wed Oct 13, 2010 1:32 pm
by memiki
Oh new patch how wonderful.
Of course not every one is going to be pleased. But is it not better to wait until you find out what it is like.
I hate PvP but this from my understanding is not required. I have never used my PvP tag ever. But this still excites me.
As far as getting to PR and nexus, so you have to work to get there. Isn't that what playing games is.
I can remember years ago, when it took us like forever to get through one of the portals into PR. The kinchers took us out so often. But what fun it was to have a group try.

I think it is great that we have a patch. Now you know the devs are still working. Just everyone relax. Lets be happy with it. I see things that people have wanted for a long time.

Good grief be happy. Wait and see. Look the devs are working isn't that good to know.

I say thank you devs for working so hard for us.

Re: Patch 1.10.0: PvP

Posted: Wed Oct 13, 2010 2:35 pm
by r1vver
dianiru wrote:That had me wonder "they're removing those missions? why?" too at first glance, but reading again I interpret it as just the observers will be removed, you know, those 6 guys in the capital telling you "Camp X is now Y% complete!" when you click on em. They really have been useless for a long time.

It says "The camps themselves remain unchanged." And all the guys that give the missions for racial faction points are inside the camps.
if so, then I made a mistake, I apologize.
in my opinion the camp observer was the NPC in the camp who took the delivered package.

Re: Patch 1.10.0: PvP

Posted: Wed Oct 13, 2010 4:28 pm
by dianiru
r1vver wrote:in my opinion the camp observer was the NPC in the camp who took the delivered package.
Hmm, I guess we'll have to wait and see which of us interpreted it correctly.

A lot of the PvP details are ambiguous, so I can't really make any judgements until I see what exactly will happen.

Re: Patch 1.10.0: PvP

Posted: Wed Oct 13, 2010 6:48 pm
by gcaldani
If they removed the missions to get faction points (racial) in favour of pvp-only behaviour, it's a big mistake and I agree with people complaining if they removed pve content. NEVER remove something that has its own use in game.

I hope they removed just the npcs in capitals but not the mission givers at camps.

Apart of this doubt, it seems a good patch, with some old reqested features from the players.

And more pvp options (related to rp) is not bad, as long as it remains "consensual".