Re: New year, new Start !
Posted: Sun Jan 24, 2010 2:21 pm
*points* +1vim79 wrote:Do you ever stop moaning about this game?
Seem to me, that you like cats but not the pvp over outposts, maybe you should stop using cats.
*points* +1vim79 wrote:Do you ever stop moaning about this game?
Seem to me, that you like cats but not the pvp over outposts, maybe you should stop using cats.
Yes, I do. However, I want those restricted areas to be new areas. I think one of the biggest plot flaws in the current design is how meaningless the factions actually are. I think having zones that were restricted by faction and or Civ would be a natural progression. The powers wanting to foster growth amongst their followers, opening ports to resources that would allow for a unique advantage over their competition.jwenting wrote:So you want to make it where you cannot go places depending on whether you're kara or kami, and that the current ballance of power between the two determines what those places are?
maybe you dont know, but many pvp fanatics can be and good crafters also... with good recipes for weapons, armors and jewels...jwenting wrote:If people don't like that, so be it. Say so and I won't craft and dig for you, no problem.
I wonder where all you pvp fanatics would be though without crafters to keep them in equipment.
Hilarious. I almost died laughing, better luck next time.jwenting wrote: I wonder where all you pvp fanatics would be though without crafters to keep them in equipment.
Bit late for that. That happened the day the temples started when the role player GM asked all the tryker to follow him to the Karavan temple which we all did eager to see the new game content, which was followed by loads of Trykers getting instagibbed by guards. Which was in turn followed by a wall of profanity in chat. And a GM thinking.. oops.jwenting wrote:...As said, it would tear the community apart...
I would set the mechanics as such that access could not be denied by other players. However, some subsets would have more access to more things then others, while the smaller group would have higher individual rewards and greater recognition from the powers that be. One could be an incredibly devout and effective follower and never raise arms against another player. Plus there would be a trickle down of rewards as the nations start to get factional rewards that would then be spread to citizens who may not share the same religion.jwenting wrote:That would never work in reality. As said, it would tear the community apart and cause massive harassment of players of the other (especially the weaker) faction in order to prevent them access to anything at all.
+1 to thatdanolt wrote:What I am very certain of, is the present use of the factions is not increasing the subscription rate of players. Do away with it or develop it. The status quo is a failing proposition.