Re: Playmassive interviews Vianney Lecroart
Posted: Fri Nov 20, 2009 8:48 pm
would only be nice if it was combined with the ability to shove irritating homins off cliffsmurmadog wrote:but... but we still can't do jumps... T.T
This is the community forum for Ryzom.
https://bb.ryzom.com/
would only be nice if it was combined with the ability to shove irritating homins off cliffsmurmadog wrote:but... but we still can't do jumps... T.T
OMG yes that would be the only reason I would want jumping. So when they jump up and down in front of your face, you can shove them over the edge.meryan wrote:would only be nice if it was combined with the ability to shove irritating homins off cliffs
WOOT!! Spires are deeaad!! *dances in circles*Sadly, Nevrax annouced lot of things that were in fact far from working order or even viable. Spires are a good example, they started to work on it but unfortunately too little was done on them to have something we can reuse or to build on at this moment. But you never know.
nice to finally get some real news from them, (after trying to wring it out of them for months and months)Like making an "in game" sign-up sheet for tournaments, a voting system for the vote of Miss Atys. We want to let the players make their own RP events.
We can take Peter Molyneux as a good example of thatjwenting wrote:Anyone in software development will tell you (at least those on the technical side) that you should never make announcements until you're almost ready to release.
Projects get cancelled and delayed, ideas turn out to be impossible or too expensive to implement, etc. etc., and once you make a promise like that to an end-user community it's very hard to retract.
meryan wrote:would only be nice if it was combined with the ability to shove irritating homins off cliffs