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Re: Area of Effect Spells/ammo
Posted: Wed Nov 11, 2009 6:13 pm
by ajsuk
cielchan wrote:This is what player wish for? If this becomes reality, then Ryzom is definitely not my game anymore. Don't need Guildwars with a french skin.
Jesus Arc, don't put keywords like "insecure, loot, drop, player, wish, and French" in the same post or VL's wire-tapping machine will start flashing & whirring and the next thing you know we'll be voting in-game on whether the **** they've just implemented was a good idea or not. (again)
Re: Area of Effect Spells/ammo
Posted: Wed Nov 11, 2009 6:20 pm
by velogfx
cielchan wrote:This is what player wish for? If this becomes reality, then Ryzom is definitely not my game anymore. Don't need Guildwars with a french skin.
it was just an idea. but it doesn't make sense in ryzom as groundhog already said. there are many different ways how to make pvp more interesting
full loot could be one of them. COULD
are you sure guildwars have body loot?
Re: Area of Effect Spells/ammo
Posted: Wed Nov 11, 2009 9:12 pm
by odofitzg
hemera wrote:nvm ... you dont see all the different ways your suggestiont can be exploited
hemera -- (Since I can't tell if it's Nitrouss or Betreyal talking...
)
I was just noting that what you proposed as an exploit wouldn't work under either the current game mechanic or my proposed modification.
I have already acknowledged that implementation to avoid exploits would be difficult if not impossible, but I have yet to see an exploit proposed that I hadn't already thought of. Perhaps you could send me a PM with what you think is another way in which my proposal could be exploited? (Especially since the thread seems to have been totally hijacked to discussion of full-loot non-consensual PvP.)
-- Bittty
Re: Area of Effect Spells/ammo
Posted: Thu Nov 12, 2009 7:00 am
by odofitzg
jwenting wrote:What you're talking about would remove the concensual system from pvp and turn all of Atys into an open pvp environment where anyone and everyone would be killable by anyone using an AoE at least at any time.
You're a lvl50 player standing next to a yubo outside Fairhaven, someone uses a q250 bomb on that yubo, instant death for you, and with the system you propose it'd be quite legal.
If you read my further comments on the topic you would have seen that I explicitly said that such was not my intent, and acknowledged that determining who was "in team", and thus affectable, and who was not "in team" (and thus immune) was probably a deal-killer in implementing my desire.
I do think that it would be possible to implement in OP battles (and the arena) because then players are either flagged and affectable or not flagged and not affectable. I don't think it is worth it to do it just in OP battles, however.