First, yes I tend to get a bit emotive around such topics. *sigh*
But thats me for you.
But I´ve read all ypur posts, and well, that´s how I understood them.
And that´s the reason I got a bit worked up about them.
Sorry if I misinterpreted somme stuff, but to me at least some statements did not seem very well thought out.
And, even a bit emotive too.
razorfang wrote:I'm sorry too, because reading though your post seems to me you did not read all of mine. Your reply seems more emotive than factual. Yeah, i've run around to give a res also on many occasions. But it's seems to me it's a bit like super hero to the rescue and the community seems to like that. If you had read all my posts you would know that I already said that this game is not really suitable for power-leveling although it could be done with a healing bot but don't really see the point tbh, I only power-level alts in quest driven games.
I know that you´re not into Power-leveling. You said so.
So why do you you propose things that help this practice grow?
At least the way I see it. And besides, you´re not arguing in your favor, you´re just discrediting my arguments by saying they´re emotive.
And in addition, what´s wrong with a bit of "Superhero" feeling?
I like it when people are grateful and thank me for saving their butts from some DP. Please, state an argument against it and not just call my statements "emotive" without actually replying to them.
razorfang wrote:
Sounds to me you believe you need punishment so as to learn from your mistakes. I really don't see why that should be the case. As for excitement, if DP is what floats your boat then I can't argue with that.
Like I said. When there´s nothing to risk, why even risk it?
Or, in the other extreme, why even care about doing things that are dangerous?
If there are in effect no "mistakes" to make, what do you learn?
If players were able to die and die and die and die some more, without any kind of reprisal whatsoever, well.. why then let them die in the first place?
Just make everyone un-killable and thats it then. When there´s nothing to loose from any activity, why then even play?
A continuous line of rewards will just get dull and boring very, very fast.
And if that´s "what floats your boat" then I can and will argue against it.
razorfang wrote:
So you are another one that believes they won't play sensibly unless there's some form of punishment in place, try trusting yourself. Only a moron would act in the way you suggest and I don't believe you are that. This seems more of an emotive reply to me.
Again, just calling my point "emotive" and not effectively arguing against it.
But I agree, that playing this way would be quite stupid, yes. And it was meant to overstate the point. And of course there´ll be only a very small minority of people who´d play like that, but what about all others?
Is that really what you want?
As said above, what do we gain from having nothing to loose?
I say, only boredom and repetitive gameplay.
razorfang wrote:
Guess you did not read the thread properly. I'm proposing to do away with Cats because I believe it to be an unfair system, even though this character has pretty much always had access to them. By doubling the xp rate so that it is a fair system to everyone (probably back to the pre-patch 1 rate). But if this was thought to be too quick then double it to 200 and leave the rate as it is from 201 - 250.
Hmhm, I´m having no problem at all getting "Cats".
I´ll just ride some of the Event-Missions and buy them for "Honor Points", or I exchange them for crafted stuff on our player Market.
(And I´m my own guild.)
If doing something for a reward, like "Cats" is too much for some players and they just want them delivered on a silver plate, then I do feel sorry for these people.
But I agree that they are unnecessary.
They are most certainly are one of the less brilliant decisions from Nevrax.
razorfang wrote:
Pre-patch 1 people did level faster, the game manufacturer decided people where leveling too quickly. So they brought in patch 1 which slowed leveling down, made mission rewards pretty much a waste of time and increased the cost of NPC materials by quite a bit. Result about half the player base disappeared almost over night. That should tell you something.
Not quite correct, sorry.
People gained levels faster that is true, but that was due to less XP needed to gain a level and in addition the distribution of Titles was implemented incorrectly, so that you, for example, became a "Destroyer" at level 75 and such. People mostly left because they felt cheated out of the titles they had gained and the levels that were reached and not "translated" into the new system, with more needed XP to the level. And in addition, most MOBs received an HP Boost, heal was "nerfed" and Elemental Magic damage was reduced, so they couldn´t level on the same spots they had leveled before and were reluctant to find new places.
Well, it never bothered me much back then I have to say.
I just kept on playing and saw it as a challenge.
razorfang wrote:
I agree with you the mechanics of some games do lead to selfishness the most successful MMO being one of the worst. Don't think any sensible person would associate quick leveling with a good game ofc it could be, but may also not be. As for power-levelers (me in quest driven games with alts) I level them solo and quickly because there is very little interaction with other players, if they did interact more they would not be power-leveling. Power-leveling is a bit like driving a car along a road you travel all the time, you get to the destination and think oh I don't remember driving here. With Power-leveling your brain is pretty much on automatic at least that's how I find it. Totally not suitable for this game imo.
I agree, that´s why my highest level is 242 in elemental, since yesterday. You can see my join date.
But why then are you proposing to make this game easier to level?
For, if I´m not sorely mistaken, that is what all the changes you propose are all about. I can see no other gain in them, sorry.
razorfang wrote:
I don't like those games much, which is probably why I power-level alts in them anyway.
Huh?
I don´t quite get the sense of that.
razorfang wrote:
Nor do I, but there's many things in history that were reluctant to change in anyway and they became extinct. Personally I don't want that to happen to Ryzom. After all, Ryzom was the first MMO I ever played.
Same here, same here.
It is a tough dilemma.
We want more players. Need them in fact.
But, we don´t want things top change to the level of "those other games" either.
But, "the Masses" want games that "are easy" and will give them gratification all the way, with as little obstacles in the path as possible. If there have to be any hindrances along the way, then they´d pretty please be only at max. knee level, so they can easily step over them and feel like they accomplished a great epic deed.
Booya. -.-
My one and only hope is that VL and his "small team of specialists"
manage to find a good path in the middle of both extremes for everyone to travel.
razorfang wrote:
Yeah, agreed that game is one of the worst, even some of the nicer players can get corrupted eventually in that games communities. But I blame the game mechanics more for that, that is where that corruption blossoms from.
Tell me about it.
But if you blame the game mechanics for that, why in heaves then propose to approximate our mechanics to theirs?
That I do not understand in your reasoning, sorry.
razorfang wrote:
It's obvious to me you care a lot about the game, but I knew that anyway as I've kept an eye on the forums even when not playing Ryzom, even though I was not able to post anything. But please Acridiel read my post fully before answering.
So I did, and if I may return the curtsy, please give valid statements or arguments. And do not just reduce my responses to "emotive".
Give valid points and I will follow.
CU
Acridiel