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Re: A short Amp craft question...

Posted: Fri Oct 03, 2008 10:37 am
by iphdrunk
fadebait wrote:okay, I am jealous now - I want to get in game and play around! although this will probably need to be preceded with an expedition across atys for every kind of grip and shaft - I only have about a quater of the availiable materials in stock
A while I ago, I did what you mention, try to gather as many mats as possible to test for combinations. The net result is that your packers/GH/room will become a mess with things like "fine kirosta mandible", making things harder e.g. if you want to craft something from the packers. I'd suggest get an alt, buy him a guild hall and spend your recipee test sessions there :D

Regards

Ani

Re: A short Amp craft question...

Posted: Fri Oct 03, 2008 12:25 pm
by altilly
What happened to the Phadrea's Tears craft hall? Anyone remember that? I got a ton of mats for it but never heard anything back from anyone?

Re: A short Amp craft question...

Posted: Fri Oct 03, 2008 3:43 pm
by fadebait
iphdrunk wrote:A while I ago, I did what you mention, try to gather as many mats as possible to test for combinations. The net result is that your packers/GH/room will become a mess with things like "fine kirosta mandible", making things harder e.g. if you want to craft something from the packers. I'd suggest get an alt, buy him a guild hall and spend your recipee test sessions there :D

Regards

Ani

Oh, it already is! my apartment is about 70% full, and contains only amp crafting mats, of various shapes sizes and descriptions - however I know that there are still many things I miss.

I use the guildhouse for everything else - there's more space there and it means that the only other person in my mini-guild can grab anything she needs.

Re: A short Amp craft question...

Posted: Fri Oct 03, 2008 4:24 pm
by fadebait
hmm, after playing around a little I managed 86/86 90/86 for only excellent and below materials (OE speed/power heal speed/power respectively).
These are pre-craft stats by the way - true stats would be higher.

This was only a very short play around, but it's something.

Arc: I didn't quite have enough excellent yelk shrooms on hand to try your excellent recipie - what pre-craft stats do you end up with using yours?

EDIT: fixed stats, I had copied values from the wrong screen shot - idiot!

Re: A short Amp craft question...

Posted: Fri Oct 03, 2008 4:58 pm
by chibiarc
It was maximized for heal, stats were in precraft window

63/63 Ele
63/45 OA
63/63 DA
96/96 Heal

Re: A short Amp craft question...

Posted: Sat Oct 04, 2008 12:37 am
by sidusar
fadebait wrote:EDIT: Also I would be interested on peoples opinions as to whether the final product is actually rounded up/down to integers or maintains the fractional stats that are present when crafting - my results are to date inconclusive.
Should be easy enough to figure out with 'elemental power' or 'healing power' stats. What I'd really like to know is if stats like 'speed' or 'adversary parry modifier' have a hidden fractional component. (I've seen some people claim it does ofcourse, but none convincingly enough. :o )

I think it's pretty safe to say the dodge/parry modifiers on armor have no hidden fractional component, or one would notice the add-up when wearing 5 pieces. So if the power stats on amps do have it, then we know some stats do and some stats don't. So which do and which don't? :p

Re: A short Amp craft question...

Posted: Sat Oct 04, 2008 11:06 am
by fadebait
sidusar wrote: I think it's pretty safe to say the dodge/parry modifiers on armor have no hidden fractional component, or one would notice the add-up when wearing 5 pieces. So if the power stats on amps do have it, then we know some stats do and some stats don't. So which do and which don't? :p

Perhaps stats that affect a value on a Homins skill sheet have no fractional value, but stats that are only on the weapon and used only for the combat calculations do have fractional values?
It would seem a logical theory to me, but I have currently no real evidence to back it up.

Re: A short Amp craft question...

Posted: Thu Oct 01, 2009 10:42 pm
by chibiarc
Just a shameless bump. So anyone with 100/100 in ele and heal yet?

Re: A short Amp craft question...

Posted: Fri Oct 02, 2009 5:20 am
by hemera
chibiarc wrote:Just a shameless bump. So anyone with 100/100 in ele and heal yet?
your recipe boosted is the best ele/heal amps so far , 115/116 ele and 116/116 heal :)

Re: A short Amp craft question...

Posted: Sat Oct 03, 2009 7:01 am
by mirrorgate
Not 100/100 for me yet yet but here's my closest so far:

Ele 99/99
OA 82/82
Heal 99/99
DA 95/82

They were also made to have a decent Sap Load too (965) so if I sacrifice the Sap Load I might be able to do better. I'll give it a go.