Page 3 of 3

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 12:36 pm
by aude03
komissar wrote:Nexus - a kami guild - holds an OP in matis so naturally kara matis guilds will attack it for RP sake if not for the sake of OP itself...
midnight GMT was 3 am for me so I couldn't be there, but I would certainly be there if the time was different.
Well...

No flame post there, dont want to hurt anyone but well....you can understand that some of us are a little "annoyed" by what happened last night..
For a lot of the defenders, euro people, the attack was scheduled in the middle of the night 1am to 4am, a week day....to see what ? : 19 attackers with ONLY 1 member of the attacking guild......giving up after 3 attacks. Did we have to stay for full 2 hours ?


what was really the purpose of the attack ? the op itself or ...?

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 12:40 pm
by dakhound
aude03 wrote:what was really the purpose of the attack ? the op itself or ...?
maybe testing numbers, saved me guessing now

karavan US players returning = nearly none
kami = lots

;)

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 12:46 pm
by aude03
dakhound wrote:maybe testing numbers, saved me guessing now

karavan US players returning = nearly none
kami = lots

;)
Well...when i see a full team of TNE hunting kinchies in my afternoon, beeing declared by same guild on my sleep time, and seeing only 1 of them at the attack....well....still wondering :)

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 12:49 pm
by dakhound
tbh I dont know the logic behind it, firstly I wasnt invited ;) secondly when I saw the time I thought it must be some mistake.

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 1:16 pm
by sidusar
aude03 wrote:you can understand that some of us are a little "annoyed" by what happened last night..
Naturally. As far as I can gather that wasn't the intention and something went wrong with the time... I know that I and several others were under the impression the attack would be 3 hours earlier. On a completely different day too. :rolleyes:

Personally I was all looking forward to the first real OP battle since the reopening, and was also annoyed to learn two hours beforehand that it'd be at the time it was, meaning I couldn't attend and even if I could it wouldn't be much of a battle with so many would-be-attackers not knowing about it. I imagine I wasn't the only one. :(

Hopefully we can have the real Reopening Battle soon. Perhaps you should be the attacking party this time, I'm sure we can get the time right if it's one of our own OPs that's at stake. :p

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 1:49 pm
by whiterider
STOP HIJACKING MY THREAD DAMNIT!

:rolleyes:

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 1:52 pm
by sx4rlet
Kinda sad we are bickering about outposts already again after we have just been able to play for two weeks. Might say something about our 'great community'....

edit: sorry, back to topic now please!

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 2:31 pm
by danolt
I do think that if the CSR's are willing to get involved that being able to cancel attacks is a good thing. I also think having a surrender button on the flag that can only be activated by the opposing GL during the attack might be worth considering.

Also, I really think a 2nd chance to confirm battle time would be a good idea. Meaning that there should be a prompt stating "do you really want to attack at such and such time".

In the case of the battle last night there was a great deal of confusion about the battle time. We found out about it about 2.5 hours before pop and were even under the impression that it was going to start an hour before it did.

One of the great joys of having the balance of power in the past was having to show up to defend OP's at all sorts of odd hours for days in a row. I would argue that some players left the game and will never return because of this. I also think that was the intention of many of the attacks, to harass and cause discomfort to the human player. I really see little that can be done mechanically to solve that problem.

Of course we need to keep in mind that their are two phases to an OP attack and that one may well have to risk going to the 2nd phase if they want a full nights sleep (or a job) on any given day.

Pero

Re: Ability to officially cancel OPs

Posted: Tue Aug 19, 2008 4:32 pm
by varden
the ginti workshop was ment to be attack at a diffrent time and day but dew to a miss hit in the box to set it up it was clicked on the finish tab so it was set as the default day and time thats why there was so poor a turn out.as its been said there was no way to stop and reset the time and day so it had to go ahead :(