Re: Review of Ryzom posted to my guild of 200+
Posted: Thu Oct 14, 2004 7:46 pm
Apples and Oranges. I like crafter type games. I do not like uber loot l33t EQ type games. That doesn't make those games bad, just different.
I do think there are some annoyances with the crafting economy in Ryzom. Crafters, unless they stand at the mat vendor to grind out levels, seem to level much more slowly than the combat types. This seems to restrict the levels of goods in the economy. Now some may enjoy grinding boots or whatever, but to me its not all that much fun. I'm really hoping at some point, someone comes up with a crafting system that is truly fun to play in terms of advancement.
The reviewer is correct, it can take hours to gather all the mats you need. It doesn't matter if they are choice or basic, the time is the same. During that time you gain harvester levels like mad. Then you go and take all these mats to make one item and get very little advancement out it. Crafters eat mats like they were nothing. This I suppose plays into the money sink that crafters buy mats from vendors etc, to level with.
Perhaps basic and fine mats shouldn't be quite the junk that they are. Or mob dropped mats be a little bit too inferior. There always seem to be an uber mentality in most of these games. It doesn't matter if its camp the spider queen for 8 hours so you can get that top end magic sword, or collect choice mats to get that top end magic sword. People want the best, and stick their noses up at pretty much anything else.
I do think there are some annoyances with the crafting economy in Ryzom. Crafters, unless they stand at the mat vendor to grind out levels, seem to level much more slowly than the combat types. This seems to restrict the levels of goods in the economy. Now some may enjoy grinding boots or whatever, but to me its not all that much fun. I'm really hoping at some point, someone comes up with a crafting system that is truly fun to play in terms of advancement.
The reviewer is correct, it can take hours to gather all the mats you need. It doesn't matter if they are choice or basic, the time is the same. During that time you gain harvester levels like mad. Then you go and take all these mats to make one item and get very little advancement out it. Crafters eat mats like they were nothing. This I suppose plays into the money sink that crafters buy mats from vendors etc, to level with.
Perhaps basic and fine mats shouldn't be quite the junk that they are. Or mob dropped mats be a little bit too inferior. There always seem to be an uber mentality in most of these games. It doesn't matter if its camp the spider queen for 8 hours so you can get that top end magic sword, or collect choice mats to get that top end magic sword. People want the best, and stick their noses up at pretty much anything else.