final60 wrote:Starting on a wiped server with Cats in place from the get go, takes away 50% of the grind you experienced when you started on Arispotle, I'm speaking from experience when I say it won't take you long to get the levels back, the fun of doing it again far out weighs the masters sacrificed to do it.
So the wipe-effect would be even more short-term then. New players would face the same high-level chars after one or two months. And how many players would come just because there was a wipe in these two months?
final60 wrote:Your reputation follows you whatever happens, whether you start over or not, people still know who you are and what you've done. Everyone knows who Drakfot, Keiko, Faa are. Your all well know for different reasons, just because you'd start on a new server wouldn't take anything away from you in those terms.
It's right that this is one of the few things you wouldn't lose. I have to agree with that.
final60 wrote:A server wipe is the best option for new potential players, players arent going to want to start playing on Arispotle, being a few low level players in a server full of multiple master players.
According to this strategy every MMO that runs longer than about one year should wipe their complete database on a regular basis, if this is so appealing to new players. The reason why they don't do it is simply: frustration.
You ALWAYS have new players and old players. And in Ryzom it doesn't matter whether you got your lvl 250 for 1 month or for 30 months. It doesn't change anything for new players. If it's so frustrating for new players to encounter experienced high-level players, then you can't set up a long-term MMO at all. If the mere existence of lvl 250 avatars impedes the subscriptions of new players as it is your theory, you had to wipe the database every 3 months.
final60 wrote:You might question the best possible strategy to gain a profitable subscription base where we've failed in the past, the answer is probably simpler then you might think. There are 8-9 new subs I know that coming back would depend on a wipe.
Advertisement and development are the keys. No wipe. A wipe won't attract new players but has the potential of repelling old long-term loyal paying customers. What kind of silly marketing strategy is that?
final60 wrote:There a two main reasons being consistantly used for choosing not to back a wipe..
No, there are much more:
1) The new created character doesn't feel like the old one (emotional)
2) Our history (outcome of alliances, wars, fights, loves and temple wars) and with that an important part of our grown characters vanishes and with that an important basis for our roleplay.
3) Ryzom was advertised with a long-term story and history development in a persistant ongoing world. A wipe would heavily go against that primal thought of ryzom that is story-RP-driven and not about grinding and achieving levels.
4) The wipe-effect would only be short-term, about one or two months
5) old players still have their knowledge to outlevel newbies.
6) The feeling of the "good old times" many pro-wipers are according to won't be brought back through a wipe and if, it is very short-term.
7) You punish the decent slow-levelers and non-grinders and favor the grinding-monsters and powergamers.
8) The guilds would reform, the ops would be distributed between the old guilds. Where's the newbie-effect?
9) Annoyance of the most loyal customers because of a questionable short-term attraction of possible new players that possibly become loyal customers.
10) There's a dozen ways to attract new players without risking the loss of old players.