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Re: Redcaps

Posted: Thu Oct 28, 2004 1:59 pm
by krone9
Much to my chagrin, we are opening our doors to non-Tryker members.
I am being forced to learn such things as cross cultural tolerance and ethnic diversity.

Dammit I bought a matis skirt, what more do you people want from me?

Anyway if you want to join a small guild where you can be a name not a number, and actually help control where your guild is going, then give one of the Redcaps a shout in game. We're not powerlevellers as we're in it for fun, more than the grind. Level is unimportant, as apparently now is race (bah!) - whats far more important is whether we get along. What we promise - no politics, debate over issues but no arguments, support from the other members and friendly chat.

We'll be having a discussion prior to the patch and the character regen, to give everyone the role within the guild they want - eg the main jewellery crafter, the main armoursmith, foraging coordinator, explorer etc. One of the advantages of being part of a smaller guild - everone gets chance to make a difference.

Strutter

Re: Redcaps

Posted: Fri Oct 29, 2004 4:01 pm
by krone9
shameless bump - just be glad we only have one thread.....unlike others.....hehehe

Re: Redcaps

Posted: Mon Nov 01, 2004 10:28 am
by krone9
We will be attempting a trip to another realm this coming weekend - if anyone would like to join us, prospective guild members, solo players or other guilds then feel free. It may be a highly successful trip of fast paced killing and many spawns obtained. Or it might be a suicide mission where we all get eaten by the first Torbak over and over again. Whatever - it should prove to be a lot of fun and we've got a nice bunch of people to lie on the ground with whilst you're waiting for a healer.


Bring your best running shoes, and a good stout stick to poke the mobs with.