kipestia wrote:But having quests/missions doesn't stop you from setting your own goals. Not having them, however, doesn't give you the choice to pick one or the other.
I agree with you there, since the mission givers don't have big floaty bright shiny things over their heads to distract and annoy. It wouldn't hurt my play at all for there to be more missions.
kipestia wrote:I personally find my choices for activities in the game rather limited.
This is where you lose me. My problem is deciding what to do, not finding something to do. Granted you have to decide in a fairly realistic way, you're not presented a multiple choice checklist. But it's very true that the game is not for everyone. Some just don't like it, and that's OK. That's why there are choices in life, and wouldn't life be dull if everyone liked the same things?
kipestia wrote:
I think... if you're not into digging and crafting... or role-playing... this game is going to be really dull.
I wasn't into digging or crafting until very recently, and never was much of a role player, though it was fun the few times I tried it. Yet here I am 11 months on, still having fun... but it's true that I can have fun just sitting and watching the trees wave in the breeze and the little plants and animals moving around.
Or boss hunting, or exploring, or taking screenies, or cracking jokes with friends, or blowing up gingos just for the hell of it even if I get no XP, or finding all the NPCs in a town and seeing who they are and what they do, or babbling in the forums, or planning guild events, or having guild events, OK you get the idea. I never run out of things to do. I run out of time to play.
kipestia wrote:
I love the atmosphere of this game. but the lore doesn't feel very present, in-game.
Sadly, the lore supply has gone a bit dry. "Back in the day", the lore was happening around you, not in text. There were regular lore/RP events, kitin raids, ongoing lore in which you could take part, rather than just read about. And when you participated, you changed the world, it wasn't repetitive and overly contrived. This is a HUGE part of what we are hoping to see revived when we get a new owner. Gameforge did not do a good job with this, and of course with nobody at the helm at the moment we are certainly hurting for such things. Keep your fingers crossed.
EDIT: See in my sig below: "If ya ain't havin' fun, ya ain't doin' it right!"
That goes for virtually every part of your life, not just playing games. Cheers!