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Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 10:50 pm
by acridiel
While I agree with the Idea of more Kitin Invasions and "Kitin Spires", awsome as they may be, I have to put a grain of salt into the happy mix ;) :p

Think of the Kitin infesting a certain area where certain Mats/Mobs are known to exist... Well, I´d like to know who´ll be the frist to cry out:
"Get those Kitin out of there! They´re runing our Gameplay, because we cant level anymore / can´t get to our important digging spots anymore".

Does this sound familiar?
Does anyone remember the outcry last Halloween? ;)

IF this was to be implemented, it´ll have to be very well balanced to give the players an actuall chance of eradicating the Kitin in this area. Wich would not be possible, if they simply spawned more and more and more...

But that´ll be for the Devs to consider and make real. But it´ll take a whole lot of time.

Another thing, wich nobody seems to be considering at the spur of the moment is: Regular Invasions tend to get old.
If an Invasion would come every two or three month, last two weeks and then be gone again, it´ll soon be boring and well... regular. ;)

Infrequent Invasions would be the key here. The emelent of surprise is essential. Unless you do want such talk to occur:
"Okay Guys. Tomorrow 16.00 at Dyron Stables, we expect the first wave of Kitint to hit this month. All able hands are welcome, but only if you want to.
They´ll be gone in a week anyway."

So more but infrequent Invasions are called for.
And variations of the "main theme" of invade, infest, be gone...

The "Invasion of Pyr" was fantastic and on just the right track.
Such things, more often, and with more consequenses for the servers and the palyers would be a treat ;)
(Allthough, Kitin infesting a city over a larger timescale, would not be that good, for nobody would be able to teleport to that city anymore. So it would be one City less for newbes to start. Unless the K&K on Silan would tell them: "We´re sorry. This Teleporter is deactivated at the moment due to Kitin infestation. Please come back later or choose another." :D )

Invasions like the one waaaay back, wich was combined with the missions and token system, to get more armor for more NPCs!!!
Brilliant concept!!! But please without so much clicking... I think my right indexfinger nearly fell of back then.... ;)

Grand Rewards, good Idea. But only if balanced correctly and equal chances for all to get them. No "Über-Itmes"!!!
The HoPo Items were a very good start.

HoPo´s Ok, but as was said not only for PvP. Maybe combined with the Tribe/Civilzation fame system?

So, now to what I´d like to see: :p

More Mob difeerentiation. Not just smaller and bigger Mobs of one breed.
No, more variations in color. For example small (younger) Bodocs could be of a lighter color then their grown counterparts. Younger Desert Varyinx could maybe be more like the color of sand, as to help them hide from older ones that may eat the young of other litters :D
The behavioral system is brilliant, now to make it even more realistic, with ease. ;)

Other methods of foraging as described in some articles on the main page.
Stripping trees of their bark, cutting vines form branches, etc...

A real canopy over Yrkanis, like in the concept drawings...
Admit it, this city would look far more majestic with it ;)

Underwater Mobs!!!

Boats!!!

Other Mounts! (I still want my Ocyx mount!!! Would look like riding a chopper :D )

Other ways to get to Catalyzers. By Mission or rite.
(If not, remove the f*** things! :p )

Craftable OP defenses!!! Great Idea!!!!


I´ll have to sleep a bit now. Maybe I´ll dream up more ;) :D

CU
Acridiel

P.S.: And for all of you out there getting all wet now...
Remember!!!
Changes and new implementations take time!!!
Rome wasn´t build in a day ;)

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 11:01 pm
by viper579
acridiel wrote: Other ways to get to Catalyzers. By Mission or rite.
(If not, remove the f*** things! :p )
total agreement on that.

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 11:28 pm
by xtarsia
kuroari wrote:sorry, we can get USEABLE rewards from the ring? since when? i don't believe you :p

Just wait and see.....



;)

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sat Sep 08, 2007 11:41 pm
by viper579
took me a bit to find the post that i read about giving players stuff in the ring

I understand the technical reasons behind putting ring items in chests, but I do think it spoils the immersion.

"One of the best things about Ryzom is that yubos don't drop magic swords. Now in the Ring: you kill a yubo, a chest appears; you stand in the special spot, a chest appears; say the secret word, a duck drops down and gives you 50 dapper. No wait, I can't figure out how to do that last one.

The worst part of attacking chests is that they can dodge and evade. It may be that I was using a "never left the old isle" character to test, but it took three wacks to open a chest because it was dodging."

so basically you use chests at logic statements to give loot.

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sun Sep 09, 2007 5:14 am
by targosz
*coughs* Please stay on track according to thread TITLE - for discusion about game mechanics or other interesting (of course :) ) topics please start NEW threads.
Also I have a feelings that some of you focus on IMHO "too small" thingies - changing colours of mobs or adding possibility to ride other mobs then meks or fixing bugs that we live with since realase -won't make us interested in staying .....

@ storage issue- good point here but since we rly have small community I think capacity of system ( or whatever it's called in tech term) shouldn't be a problem - when we ever get more then 5k,10k,20k players base GF will certainly afford new servers ;)

@ frequent invasions- have to agree with Acridiel - every 3-4 months sounds much better then weekly mess

So- remember - only constructive ideas here and later on we might discus details at separate threads.

Love
Ciri


P.S. I know I know I'm despotic tho don't tell I confessed to any member of Order ;)

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sun Sep 09, 2007 7:13 am
by meloner
acridiel wrote:While I agree with the Idea of more Kitin Invasions and "Kitin Spires", awsome as they may be, I have to put a grain of salt into the happy mix ;) :p

Think of the Kitin infesting a certain area where certain Mats/Mobs are known to exist... Well, I´d like to know who´ll be the frist to cry out:
"Get those Kitin out of there! They´re runing our Gameplay, because we cant level anymore / can´t get to our important digging spots anymore".


You can create the best movie ever, paint the best painting ever, make the most delicious chocolate cake in the world, but you'll always find someone out there who does not like it. You can NEVER make everyone happy. And anyway, if i was a dev and would want to make the kitin spires look realistic, every mat spot in an invaded area would either be depleted, or close to depletion. Remember the kitins can forage too, and they're gonna need the mats if they want to take over Atys ;) .

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sun Sep 09, 2007 8:57 am
by stelf
Mmmmm, delicious chocolate cake *drools*

Well said Meloner. I think sometimes people forget that the kitins can forage too.

I think we should have more posts on chocolate cake, but I think I have derailed this thread enough with one post :(

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sun Sep 09, 2007 11:25 am
by acridiel
meloner wrote:You can create the best movie ever, paint the best painting ever, make the most delicious chocolate cake in the world, but you'll always find someone out there who does not like it. You can NEVER make everyone happy. And anyway, if i was a dev and would want to make the kitin spires look realistic, every mat spot in an invaded area would either be depleted, or close to depletion. Remember the kitins can forage too, and they're gonna need the mats if they want to take over Atys ;) .
Of course, I´d dream of such scenarios too.
But as you said, trouble is you can´t please everyone.
Oooh, imagine the cries, if the Kitin would "steal" the homins precious Materials.... Ooooh... ;)
There will be such moanings. No matter what the Devs might do.

But we did forget another enemy of the homins and even Atys itself.

The Goo.

What I´d realy like to see InGame is more "Goo-Action" so to say.

It would be great to learn more about it, have it spread, have the homins realy fight it. Maybe even through rites, or Missions, or some other means. Maybe some sort of "Spray-Gun" could be invented, that Homins would then use to halt the sprad of Goo in certain regions.
I´d love to someday see a Homin Decontamination Team, with full body "Bio-Suits", walk into a restricted area and begin to "fight" the goo... :D

Just a dream, as requested ;)

Acridiel

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sun Sep 09, 2007 12:08 pm
by meloner
Oh Yes, a massive goo contamination !! where homins must kill certain numbers of fauna, and loot them to give samples of contaminated meat/blood to scientists so they can study it.

Re: ENDGAME Content for us highlevels- lets share dreams :)

Posted: Sun Sep 09, 2007 12:56 pm
by kuroari
*NB thinks the players and devs should switch places for a month or three >.>*