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Re: op armor and jools for the other half that play

Posted: Thu Sep 06, 2007 6:56 pm
by dakhound
great83 wrote:TBH if a meele is hitting a protected part of the body when killing a mage they are a bit noobish.... all hits on a mage should be to the head... expect with the rare occasion of a h2h master that actually smart enough to switch to parry in OP battles... then you just spam the fear enchantment and smack them twice in the head :P
4 hits regardless of where ya hit em with a good axe/mace

1448+1448+1448+1448 = dead mage

Re: op armor and jools for the other half that play

Posted: Thu Sep 06, 2007 9:57 pm
by eriu3
great83 wrote:TBH if a meele is hitting a protected part of the body when killing a mage they are a bit noobish.... all hits on a mage should be to the head... expect with the rare occasion of a h2h master that actually smart enough to switch to parry in OP battles... then you just spam the fear enchantment and smack them twice in the head :P
but who said its only la? we are voting for armor in general not only la or ma or ha. try to kill someone in heavy armor with resist jewels using magic.. you will need... 7 spells? maybe even more, but you'll run out of stats so impossible to do it solo even with aura :)

having op armor which just change the look would be great for sure
dakhound wrote:4 hits regardless of where ya hit em with a good axe/mace

1448+1448+1448+1448 = dead mage
thats only if the mage doesn't heal/nuke - otherwise you only need 3 ;)

Re: op armor and jools for the other half that play

Posted: Fri Sep 07, 2007 4:53 am
by great83
eriu3 wrote:but who said its only la? we are voting for armor in general not only la or ma or ha. try to kill someone in heavy armor with resist jewels using magic.. you will need... 7 spells? maybe even more, but you'll run out of stats so impossible to do it solo even with aura :)

thats only if the mage doesn't heal/nuke - otherwise you only need 3 ;)
But hmm when do i worry about other meele when i am in a OP battle with my axe equip... i 'm just looking for those blue lights and 2 hits to the head and dead mage.... if they dont have a master meele 1 hit...

But i guess if there was such ha and jewels just would get a spearmen or a pikesmen to camp the person... while unless they make the HA have a super high parry then they be somewhat untouchable (if it was +5 or more)




thats only if the mage doesn't heal/nuke - otherwise you only need 3