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Re: who wants a rollback of this patch

Posted: Wed Sep 12, 2007 3:46 am
by gcaldani
jared96 wrote:What I mean is if the game is crashing, shouldn't the user be advised of a problem ? As in "where's the notification ? "

I don't routinely go searching thru log files of every program I use to see if the program crashed that day.

2007/09/10 12:28:42 client_ryzom_rd.exe WRN a74 file.cpp 274 : Failed to open file 'fy_hof_inc_stun_fizz.anim.anim', error 2 : No such file or directory

OK, if I'm suppossed to have this file, why don't I ? Why isn't file checker noticing ? If the file was removed / changed, why doesn't Ryzom know that ?

Sheet cast_off_blunt_begin.animation_fx_set not found
SHEETID: The sheet 'cast_off_blunt_loop.animation_fx_set' is not in sheet_id.bin, setting it to Unknown
Dumping callstack :

Sheet cast_off_blunt_loop.animation_fx_set not found
SHEETID: The sheet 'cast_off_blunt.animation_fx_set' is not in sheet_id.bin, setting it to Unknown
Dumping callstack :

Sheet cast_off_blunt.animation_fx_set not found
SHEETID: The sheet 'cast_off_blunt_fail.animation_fx_set' is not in sheet_id.bin, setting it to Unknown
Dumping callstack :

Sheet cast_off_blunt_fail.animation_fx_set not found
SHEETID: The sheet 'cast_off_blunt_begin.animation_fx_set' is not in sheet_id.bin, setting it to Unknown
Dumping callstack :

Sheet cast_off_blunt_end.animation_fx_set not found
SHEETID: The sheet 'cast_off_blunt_fail.animation_fx_set' is not in sheet_id.bin, setting it to Unknown
Dumping callstack :

Then we have similar ones for :

Sheet cast_off_curse_fail.animation_fx_set not found
Sheet cast_off_hatred_begin.animation_fx_set not found
Sheet cast_off_piercing_begin.animation_fx_set not found
Sheet cast_off_shockwave_fail.animation_fx_set not found
Sheet cast_off_sickness_begin.animation_fx_set not found
Sheet cast_off_slashing_loop.animation_fx_set not found

Then there's hundreds of "file does not exist" messages, "does not exist in a priority list", "can't reads", "can't finds" and even dozens of destroying sound and mixer messages. All this and the user gets no input that there's an issue ? BTW, checked 2nd puter, all but the 1st error on both of them.

And also, on the second box it's not minimizing......all those little crashes still there and not minimizing. So I would think that rules out the little crashes being the source of the minimizing. Perhaps it's due to that one being in window Open GL and this one in full screen D3D.
This kind of lines are not a new thing. I remember them much more before the client seems become unstable or, at least, before these kind of bugs many of you are experiencing now (sure more than one year ago).

I agree with you generally, but personally i never never lost any marker (could be because i have done the tryker rite that increase their number?? *joking*) and i can still add/remove them without any problems. So it's a weird problem, not easy to fix.

Re: who wants a rollback of this patch

Posted: Wed Sep 12, 2007 9:17 pm
by jared96
bbdog wrote:had the runtime error myself on different occasions, thing i found, if my compass was targeting a team mate or a marker i had made, then when i either made a new marker or logging out the game then i got the runtime error, but if my compasss set at north, then i dont get a runtime error at all, well unless i forget to check on north, but may not work for all, had only 1 report bak so far that it didn't work. but worked fine for lots of others. hope this helps.
Was in team otehr nite and teamate carshed 4 times with runtime error....w/o eceiting. I crashed on plods switching from F1 to F2 after my buffs window went outta town and I went looking for it. In guild meeting other day 8/8 GL / HO's have the problem which ocurs regardless of compass and often w/o even exiting game.