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Re: Taboo Breaker - Crafting [Spoiler]
Posted: Fri Aug 31, 2007 7:15 pm
by cielchan
Yup, I don't think a zun amp is a secret anymore, however I agree with Riveit & Xtar, we should not reveal too much in the discussion, still I really do enjoy to talk about something else then Outposts those days
If I may quote freely, "Learning crafting is fairly easy, but mastering nearly impossible." I don't think there is much to spoil with a default zun Recipe, but let's not turn this into an endless discussion nor into a math thread please.
To me crafting is similar to a living creature, it is alive, it interacts, I enjoy spending hours just to play with my materials, don't some of you feel the same?
Re: Taboo Breaker - Crafting [Spoiler]
Posted: Mon Sep 03, 2007 11:38 am
by rajron
* peeks in as ordered... realizes she has nothing useful to add after all these masters have spoken... slips out quietly *
Kamakaz
Re: Taboo Breaker - Crafting [Spoiler]
Posted: Mon Sep 03, 2007 12:42 pm
by jared96
cielchan wrote:Yup, I don't think a zun amp is a secret anymore, however I agree with Riveit & Xtar, we should not reveal too much in the discussion,
I gonna go the other way. Let's talk about what is not being said. A good recipe is an advantage and for many players all claims of challenge, finding one's way, etc will talk a back seat to having an advantage.
One of the bugaboos about crafting is opportunity. A person in a large guild with a GH (or 3) full of mats to experiment with has a huge advantage over solo or small guild player without the opportunity and access to the same information. With so many bosses timed and camped, coming up with the data (mats) to begin to analyze the items needed for that uber weapon could take well over a year.
Any craft recipe I develop is anyone's for the asking. Any recipe I have been given, in confidence, by another player remains confidential. Of course I recognize that many hold Harv's view and enjoy the "hunt" for the best combo so I agree that such discussions shouldn't be foisted upon people without warning. But I also feel that for those that want to participate, no one should be chastised for wanting to get involved.
Re: Taboo Breaker - Crafting [Spoiler]
Posted: Mon Sep 03, 2007 12:52 pm
by rajron
alright... thought twice and thought i would mention a few things i know.. or rather THINK i know;P
1) the (preview) x 0.8 + 20 = result stat
This is a constant... though it doesn't help you spot those tricky fractions... for instance the 83 -> 84% from excel zun but preview as 79%
same with the 96 -> 97% with sup zun.
2) the max preview boost from focus alone to after adding shaft/grips seems to be 15... meaning if you want a 100/100 you need to start with an 85 or higher with just the amber/eyes/shrooms/buds... think you get the point;P
this should be of some help when trying to figure out if you have high enough grade focuses to do that 100%... without messing around with the support mats. Thanks to Arc we know it IS possible to do that 100/100 using a mix of excel and sup focuses... this should save some mats
3) Though some people will ASK for a maxed amp... what they really want is the best possible overall stats... ele/heal splits are good... but most will settle for a 97%
This leaves us to find the most durable recipe with the highest sap load.
4) Sup zun is NOT the end-all for everyone. Sup Pha amps are great as long as you don't plan to nuke, and are perfect for healer-afflicters. Same with excel zun and pha. Much as I love handing someone maxed stat gear it's hardly necessary. Someone please remind me of this next time I use sups in a grind weapon;P
5) Durability is VERY important... magic wears gear out faster than anything else... esp nuking. Anyone planning to do much crafting should consider taking some time to grind fyros fame and armor craft enough to do the Fyros Story 2 rite... doesn't add much but worth every hour of effort
I'll probably be editing this later... always forgetting something - and noone wants to be forced to scroll past multiple replies full of my drivel
Kamakaz
Re: Taboo Breaker - Crafting [Spoiler]
Posted: Mon Sep 03, 2007 12:53 pm
by rajron
(doublepost... deleted by yours truly)
Re: Taboo Breaker - Crafting [Spoiler]
Posted: Mon Sep 03, 2007 1:14 pm
by xtarsia
rajron wrote:
5) Durability is VERY important... magic wears gear out faster than anything else... esp nuking. Anyone planning to do much crafting should consider taking some time to grind fyros fame and armor craft enough to do the Fyros Story 2 rite... doesn't add much but worth every hour of effort
I'll probably be editing this later... always forgetting something - and noone wants to be forced to scroll past multiple replies full of my drivel
Kamakaz
Hence why i spent a good while making my personal "best" amp..
297 Durability! (3 months+ of use including heavy OP useage + some affy grinding, little bit of healing, pretty much my everyday amp and it still has over 150hp left!!)
894 sap Load
99/98 ele
98/98 heal
95/87 DA
95/87 OA
the mix needs less 270 boss mats than ppl might think
i would love to boost to this.. (circa 1k sap load 350 dura :O )
imo untouchable amp, not had the luck yet though
PS anyone wanting to see the a 100/100 in all amp, donations of supreme beng and zun welcome
(mostly beng)
Re: Taboo Breaker - Crafting [Spoiler]
Posted: Mon Sep 03, 2007 7:48 pm
by kay22626
Searching for mats and especially crafting are the best part of Ryzom for me.
I always wondered if there is a way to figure what the effects of a certain mat in a certain recipe would be, just by looking at the mat stats. Yeah its easy to figure what any amber-type will do in amps but looking at the shaft and grip stats and figuring how they will affect the ele....thats not so obvious for me.
Also i noticed that using a certain excel amber (forgot which one), the magic stats get "locked", no matter what grip and shafts i use, the magic stats wont budge. I couldnt figure out why is this happening and if by just looking at the mat stats i could anticipate such a behaviour.
Re: Taboo Breaker - Crafting [Spoiler]
Posted: Mon Sep 03, 2007 10:43 pm
by shiny1
Look at the statistics of your excellent amber, Kay -- you'll probably find that one of the attributes (say, elemental cast speed or something similar) is maxed or at least, a great deal higher than the other equivalent things. If this is the case, boosting the other stats requires lowering the max stat. In this case, this usually means using some lower-grade (basic/fine/choice, whatever) materials in your recipe. I'm not going to explain how though, that's for you to experiment with
As an abstract example, however; if you have a real life cooking recipe -- what happens when you put too much of one flavour in? It prevents you from tasting other flavours
Anyways, for the record -- I don't endorse this giving away of recipes. Even the most trivial ones. I share what I know, but I think learning from established crafters is an important thing -- a real master knows things about how they made stuff, not just recipes. So, while I understand calls about 'elitism'...this really feels like some of the 'magic' is being spoiled.
There's also the fact that practically everyone on the rootball has to use amps -- so we amp crafters are a bit more jealous of guarding our recipes than others because it's a high demand craft
Anyway, my two cents.
~Tal
Re: Taboo Breaker - Crafting [Spoiler]
Posted: Mon Sep 03, 2007 11:27 pm
by xtarsia
kay22626 wrote:Searching for mats and especially crafting are the best part of Ryzom for me.
I always wondered if there is a way to figure what the effects of a certain mat in a certain recipe would be, just by looking at the mat stats. Yeah its easy to figure what any amber-type will do in amps but looking at the shaft and grip stats and figuring how they will affect the ele....thats not so obvious for me.
Also i noticed that using a certain excel amber (forgot which one), the magic stats get "locked", no matter what grip and shafts i use, the magic stats wont budge. I couldnt figure out why is this happening and if by just looking at the mat stats i could anticipate such a behaviour.
Take 10 *excel* sha, in a BQ plan, put all *supreme* Grip and shaft, the magic stat will budge
albeit only a tiny bit. read a page back or so to get a few clews to understand why
hint, you push the average so high that the stats get pulled upwards - you would also be "wasting" the peaks as they have values quite alot over 100 precraft, but are capped.
all of these principles work for melee weapons aswell
Re: Taboo Breaker - Crafting [Spoiler]
Posted: Tue Sep 04, 2007 7:01 am
by nstotler
Interesting topic