Marjo wrote:It was meant to fix the issues occuring when you switched desktops or added landmarks, but it seems that some of you are still having these under other circumstances than the one we fixed. If you happen to crash though, you won't lose your landmarks anymore.
As we were not able yet to fully reproduce it, we welcome any detailed information/hint regarding what you did before crashing that may have had an incidence.
Marjo:
Might I suggest you have your dev team list a set of specific information they would like to see. Perhaps this is related to a specific vid card, driver or something else and if this list is presented, the data you collect might point to a solution. I worked extensively with Themis during the NA beta and w/ Turenkarm in early release and we would exchange e-mails out of game sending dxdiag and other machine related info along with specific steps taken toitry and dupe the problem.
1. I suggest that they dump the background downloading thing entirely. Most issues that have arisen seem to have occurred since this thing was out in. Seems to me that rem'ing it out in the config file just doesn't do the trick.
2. You say that they can't reproduce it. But what are they doing it on ? Do they have the ability to sue different resolutions. I think that I can safely say that despite what the Game Config window says, I am NOT running at 1920 x 1200 when I hit full screen. My fonts in and out of game are about 1.5 times the size I am sued to when every ryzom is loaded. The game windows like map and friends list dont "fit" in their normal spots. Changing to 'window mode" seems to make the problem go away and all my fonts return and everythuing fits again. At every login however, there is a "stutter" at about the 50% loading point. The screen gets minimized, the sound stutters and I'm left looking at the standard windows background instead of the game. It's as if when going to display the character selection window, which I believe is ONLY 800 x 600, teh game resets everything to that resolution and then moves all the windows to fit. Then it remebers that "hey this dude plays at 1920 x 1200" and resets it to display correctly but somehow or another the cfg file that stores window locations has been "saved" to the 800 x 600 state from the charcetr selection screen.
3. In short since the background dowmlaoder was added, I have experienced the following problems:
a) Every patch fails in relaunch. After crashing at around 50% progress load point, the game laod snormally next time.
b) If playing full screen, all you windows will be smunched into lower left hand 800 x 600 box of ya screen.
c) I played for many days after planting flags problems were reported. Then on about 4th day, my 2nd flag plant crashed. each one after that carshed. Playing in windowed mode eliminated problem. Latest patch apperas to have eliminated problem but I have only planted 4 flags while in full screen and I am back to window mode because of b).
d) Again, I didn't get the crash on exit problem until after C manifested itself. Again using window made made problem go away. The latest patch also seems to have eliminated problem but I had only 2 exits under my belt before going back to window mode because of b).
e) Can't document when it started but I noticed it after not being on for 3 weeks around August 1st. All the shadows for structures, mobs, npc's and peeps look like product bar codes. Square boxes with bunch of varying width lines in them. Read the forum post about not using OpenGL but it's just so much prettier in Open GL that I wa shoping GF would fix it before I got too annoyed with it and switched over.
f) This one only since last patch. When playing in full screen and with 1920 x 1200 selcted I am not getting 1920 x 1200 resolution. All fonts in game are larger than normal....alt tabbing out has all browser and other fonts larger and blotchy from LCD being at non standard resolution.