Production: New things in test
Re: Production: New things in test
Some worth while items put in test here but I really want to know whats happening with the Kittins Lair, the game really needs this contect for high level players.
Re: Production: New things in test
thlau wrote:...
*clicks* *looks at target* - It's the TP
*looks at mouse pointer* - it says "buy TP pact" (cant remeber exact phrase)
*double-clicks* - Trini drops her pick and equips her AMPs and punches the Kipee real hard (#!$%&? Kipee moved between me and the Karavan Altar)
* Kipee stuns Trini, 5 other Kipee join in in the bashing.
But no problem, because that option can be disable
Maybe i missed it, where does it say you need to double click to trade? Cos if its only one click, if the kipee moves in the way, you'll just select it.
Annoying - yes, life threatining? nope
Annoying - yes, life threatining? nope
Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.
The First Homin to win the Shield of Presteige
The First Homin to win the Shield of Presteige
Created theRyzom mooning and the Naughty Spriteh Videos
Re: Production: New things in test
thlau wrote:...
*clicks* *looks at target* - It's the TP
*looks at mouse pointer* - it says "buy TP pact" (cant remeber exact phrase)
*double-clicks* - Trini drops her pick and equips her AMPs and punches the Kipee real hard (#!$%&? Kipee moved between me and the Karavan Altar)
* Kipee stuns Trini, 5 other Kipee join in in the bashing.
Select the Karavan altar then double-click a kipee, perfectly safe. It's triple-click you might have to be careful of, and if you're doing that a lot then maybe it's time to stop the caffeine .Marjo wrote:2.
We're adding a double-click option to use the default contextual actions such as attacking a target. To do the action indicated next to your cursor you will only have to double-click. It means that when you have selected the target, if you click only once on it, nothing will happen. If you double-click directly on an entity, the default action will be activated.
...
5.
When you attack an entity without holding a weapon (for instance, you're holding a tool), you will automatically equip the last weapon you used in the current game session. If you didn't equip a weapon beforehand you'll drop what you were holding and will fight bare hands.
Edit: Neva made me realise that you might be triple-clicking all the time, while digging, meleeing, if you have the double-click option enabled. #2 option solves one problem which #5 then recreates.
Last edited by jamela on Thu May 31, 2007 1:02 pm, edited 1 time in total.
Re: Production: New things in test
Please tell me I don't have to double click to start digging a source.
Regardess of how hard or easy it will be to attack a mob by accident, why should we have the game force a weapon into our hands when we are harvesting and crafting. One of the best things about this game is that is does not force you to do anything, you are free to do as you wish.
Could #2 and #5 be made player options that can be turned on and off?
Regardess of how hard or easy it will be to attack a mob by accident, why should we have the game force a weapon into our hands when we are harvesting and crafting. One of the best things about this game is that is does not force you to do anything, you are free to do as you wish.
Could #2 and #5 be made player options that can be turned on and off?
Neva - Arispotle Server
Guild Leader - Guardians of Life
Guild Leader - Guardians of Life
Re: Production: New things in test
I agree with others. If you are wishing to dig then an auto equip of a weapon will get in the way of what you are trying to achieve. After all how many ppl actaully have a problem with having to equip a weapon themselves?
And for those that have to quickly get to there next spot before it dissapears on them will get rather annoyed if they have to not just click to target and then click to extract, but have to click to target and then double click to extract. This will take longer so therefore some ppl will not be able to reach that next spot in time
And for those that have to quickly get to there next spot before it dissapears on them will get rather annoyed if they have to not just click to target and then click to extract, but have to click to target and then double click to extract. This will take longer so therefore some ppl will not be able to reach that next spot in time
Re: Production: New things in test
Marjo does say that they are adding the option of making default actions double-click rather than single-click.
Re: Production: New things in test
jamela wrote:Select the Karavan altar then double-click a kipee, perfectly safe.
If I understand the highlighted passage in section 2 right, in combination with section 5 it is fatal to double-click the Kipee directly. No matter if I had something else targeted, or not.marjo wrote: 2.
We're adding a double-click option to use the default contextual actions such as attacking a target. To do the action indicated next to your cursor you will only have to double-click. It means that when you have selected the target, if you click only once on it, nothing will happen. If you double-click directly on an entity, the default action will be activated.
5.
When you attack an entity without holding a weapon (for instance, you're holding a tool), you will automatically equip the last weapon you used in the current game session. If you didn't equip a weapon beforehand you'll drop what you were holding and will fight bare hands.
Trini - Darkmoor Rangers
Re: Production: New things in test
To everyone complaining about how horribly dangerous some TPs will now be, use right click - thats what its there for... now its even a lower number of clicks !
*Right click on tp* - *"Make pact"*
*Right click on tp* - *"Make pact"*
Re: Production: New things in test
A stack will contain 999 sap crystals. There should be no bulk, no weight.xtarsia wrote:they better not secretly have bulk xD
There will be different stacks for the different qualities of crystals. You will be able to differentiate them with the icon where a quality will be displayed and in the info window when you right-click on it.
Also, when you want to load your weapon with sap, you will still have to add crystals one by one.
Given your feedback, we will make the auto-equip mechanism (#5) optional and it will be set as default for new characters. The option will appear in your configuration window in game, in "interface > HUD".sprite wrote:Yeah I don't think I'm alone in saying pls pls make the "auto equip weapon to fight with" optional like everything else seems to be
Important: After the patch, the double-click (#2) and auto-equip (#5) options will be actived for every existing characters. So, you may have to go to your configuration window to select the former system if you prefer to play that way.
Marjo
Ryzom Community Liaison
Ryzom Community Liaison
Re: Production: New things in test
w00t for feedback feedback
*thumb uppage*
*thumb uppage*
Jayce - Right-click is your friend in this world.
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