flat75 wrote:Void has large mostly aggro-free regions, with some well-defined spots making hunting easy. And all the time levelling there, I was never alone. Never. at least 2-3 names were always on /who list.
I absolutely hate how easy it is to manuever around Void, and how crowded it is. The good 'leveling' spots in Void are almost always taken. (No offense to Voidians) Void is the place to go solo things, and it's the place where people only develop their level, not the skill in using the level.
Places like Grove of Confusion, Loria, even Heretics Hovel (although this place is only a red-con area), and Scorched Corridor are where real talent is born. These areas involve the ability to dodge aggro, being able to multi-task with your skills, being a non lazy digger, etc. Going to these areas are where you can learn those who have real
talent and those who are just quick grinders.
Even most of the digging happens in (about) two small area: near SS, and near kami TP.....Bad level design. Full of aggros, sometimes in wandering large groups, make 98% of that region unusable for any practical purposes.
There are other places to dig in GoC. I know of them, and have explored a few of these areas. I dont dig there mostly because it's just quicker to get to the previously mentioned areas for grind. The best excellent materials though, are in those hard to reach places. And they
should be hard to reach. Excellent materials are pretty decent and shouldn't be easy to get.
I love the fact that Grove of Confusion has so much aggro. Learning to avoid that aggro has made me better at getting around Atys. I can offically trek myself solo through all of Prime Roots, I attribute that to learning how to dodge aggro in Grove of Confusion.
I've never heard EVER someone going to HH for any reason other then killing nameds....Its unusable for hunting or digging, so its a transit region. Would it really hurt so much if players would be actually ABLE to use that region for something other than named hunt?
My uncle (Trindle), used to dig in HH, before the factioned teleport things. It was very easy to get to from the Kami Fleeting Gardens teleport, and pretty safe in the upper area. If he had wanted excellent materials though, he had only to venture to the not as safe areas to get them. As I previously mentioned, excellent materials should be hard to get.
I know, some of you will say train your levels up. Well I did. Does not help. Im AoD, above 220 in melee, yet reaching depth of GoC take 30 minutes or more.
Someone needs to teach you how to get to the good areas then. It takes me 10 mins tops, usually less to get to Highgrove (which is mostly the depths of GoC).
Heretic Hovel: Mostly its an aggro filled maze, which is fun, cos you never get a chance to sneak past 5 cuttlers in a 10 m wide corridor. Yeah you can fight your way though: most of us did it at least once or so during treks.
It's a maze, with lots of different paths. You could take the time to learn the safer route around those 5 cuttlers, to the path that only has 2 cuttlers instead.
Everything in this game is manageable.
Lagoons of Loria....
I have to run from the Kami teleport to get anywhere, and everyone knows that a few ft. away from the Kami teleport is unsafe is unsafe. But with talent, there is that word again, one can get anywhere and dig anywhere.
Void: Hello Voidians! (yes, actually I heard that greeting) Some people practically live in void. It's just a nice region you know, you can run away if you get attacked, you can get rezzed, because there are PLAYERS there.
Unlike previously mentioned places, it's usable (well, this is the ONLY usable) region for hunting, and I suppose digging too.
You can actually stay alive in void, even if you are lvl 150. Wow.
Yeah, it is is almost wrong for a level 250 zone to be that easy.
Can actually somebody tell me why HH, GoC and Lagoons seems like aggro-filled barren places, where people go only when needed?
I go there all the time, even when not necessary. It only seems aggro filled because you want it to be. I don't think they have enough aggro sometimes
1,. Decrease overall aggro levels in those regions to match that of the void, or even further.
Nope, no thank you. We'll end up making the game to easy, and I would have to quit. Challenge is entertaining and fun. Easy is boring.
2,. Create one or two additional TPs in all Q250 regions. If you create two, make one of that usable by neutrals too.
No need for extra teleports, practice can easily get you where you need to go. And I'm not opposed to neutrals being able to get a GoC teleport or whatever.
3,. Make players able to deal with aggro-infested spots.
We can, quite easily. Find another place to go, learn to dodge the aggro, or go right through it with a nuker and healer.
4,. Take a look on material spots: I think all Q250 area should contain all types of mats.
No, I dont agree. Lacking a mat encourages trade amonst players or leveling up a dig skill in an area that does have the mat you need.
5,. Recognizable equipment icons, with durability bars on it.
If you look in the corner of your armor there are stars. 1 star means light armor, 2 stars means medium armor, and 3 stars means heavy armor. I like the idea of a little red drop or something from HP. And to know the durability, simply pressing info will give you that.
6,. Filters. Grade and quality filters on house panels, guild house panels....among 45 others.
Could be useful, but it isn't necessary. Nothing wrong with the way things are now....and you have 45 armors? You need to clean out your stuff...
7,. Warehouses. Conveniently accessable thru stables. Have to pay to buy, have to pay weekly (irl) maintenance fee..
This would be a very good idea actually, and would help to solve the 'bulk problem' everyone keeps mentioning, and could contribute to lowering the dapper amount.
8,. Containers.
Useful, but definetly not necessary. Nothing wrong with clicking a lot.
9., Tutoring
There is more than one use for the seemingly million branches of skills. Use another skill, or you can heal out of team. You could also encourage your friend to make even more friends by joining a team equal to his/her level.
10,. Companion TP
This is just laziness. There is nothing wrong with trekking your mount and packers.
11,. Craft to ....
Nothing wrong with clicking something and pressing enter or shift enter. Would be more convient, but really really really not necessary.
12,. Recently sold tab at vendors
As i read someone else say, learn from you mistakes. I sold an amp once, and ever since I have moved my amp to another place and then started clicking to sell.
14,. Equip item to hand
How come i can't create macro or shortkey or something that puts my sword into my hand at one button press?
As opossed to the two step clicking process to equip a weapon now?
15,. Toolbar
If I run out of space, then I use another bar, scrolling up real fast on my mouse is not hard at all. There is also a keyboard shortcut in your keys, which you can edit to something else to make it even faster if you do not use your mouse as much.
[/quote16,. Target distance. Can I see the distance to the target, plz?[/quote]
Target something, go to your compass, then click target:whatever. Simple.
17., Radar color coding.
Are you trying to dumb down the game to the point of age 5?
18., Exchange window.
Open up the exchange window again, and you have more room!
The main thing i wanted to say: why demanding new content, when we can't even use the majority of the old content?
Because we've done it all, us older folks. Really, we have.