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Re: Suggestion: Factional armors and Race armors.

Posted: Mon May 14, 2007 11:45 am
by klaelfr
ssefeaba wrote:Yes. Give us MA helmets please!
only if you get a new designer..i dont want some ugly thing like the HA ones..

Re: Suggestion: Factional armors and Race armors.

Posted: Fri May 18, 2007 3:38 pm
by xl2i5
i didnt say lock MA to range. i said focus it on range. why not do that? light armor is for magic, heavy armor is for melee.. do you craft/dig in heavy armor? do you melee in light armor(maybe plants)? most things in the game have a purpose even if it overlaps. yes its important to have MA for versatility, but why not have a little something extra for those people using range. if your using a melee skill (range) wearing light armor, your going to get hacked. yes there is a range advantage, but that lasts what 2 seconds, until the mob/enemy B-lines it to chomping your face off.

another idea is making some sort of shield for range, maybe it decreases the blow from melee attackers.

Re: Suggestion: Factional armors and Race armors.

Posted: Fri May 18, 2007 5:32 pm
by meloner
xl2i5 wrote:i didnt say lock MA to range. i said focus it on range. why not do that? light armor is for magic, heavy armor is for melee.. do you craft/dig in heavy armor? do you melee in light armor(maybe plants)? most things in the game have a purpose even if it overlaps. yes its important to have MA for versatility, but why not have a little something extra for those people using range. if your using a melee skill (range) wearing light armor, your going to get hacked. yes there is a range advantage, but that lasts what 2 seconds, until the mob/enemy B-lines it to chomping your face off.

another idea is making some sort of shield for range, maybe it decreases the blow from melee attackers.
i think the fact that gunners can run around shooting slow mobs who can't catch up is enough...