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Re: Outpost - cats

Posted: Thu Mar 15, 2007 9:35 pm
by xfluffee
rhaenaan wrote:I think that the idea of Wondermats is a good one. I've missed Supreme Kitin Larvae and it would certainly make more sense that an outpost would mine better quality materials than these magical Catalysers.
Can you imagine the kinds of Kitin that would come around if you started digging up en masse anything that remotely resembled their "babies" ?

Sounds good :D

Re: Outpost - cats

Posted: Thu Mar 15, 2007 11:29 pm
by motan
I think that the concept of Wondermats is a really bad one will make things even worse - because of the imbalance between factions.

The lack of cats can be compensated by playing more... but the imbalance will only grow if outposts start producing materials that give advantage in battle. Things are bad enough as they are, with the existent OP mats.

But wait! I have a solution which may satisfy everybody. :)
I think it would help to give to each toon a small amount of cats (like 5 stacks / week), no-trade.

What will this do? It will help advance people who have very little time to play, which is what was intended. At the same time, they will have little influence on those who play a lot.

As an extra advantage for everybody... it would be nice to come back from vacation and find 15-20 stacks waiting to be used.

Re: Outpost - cats

Posted: Thu Mar 15, 2007 11:58 pm
by ssefeaba
xzizoux wrote:my Idea for Cats would be ,that we still get them at the Kami/Karavan Temple with Honor points ,lets say with Missions ,we go to the temple ,we make missions and with the missions we earn Honor Points and with these Points everyone can buy his own cats when he/she wants some

the Points should be so

Q250 stack 250 points
Q200 stack 200 points
Q150 stack 150 points
....
...

a mission in a blue zone gives 5 points(per missions)
a mission in a yellow zone gives 10 points(per Mission)
....
....
.... and so on

so when anybody want cats ,then he need to do missions to gain points and later to buy Cats from the temples

the Op´s should be a extra GH for Guilds or something ,with an own Stable and a Merchant to sell and storage stuff and the Op should have an Extra TP for Guildies to port to their OP.

this is my Opinion
I like this idea, it would be nice to give people more incentive to run missions.

I'm still more in favor of getting rid of them permanently more than anything else, but I wouldn't mind this if it were implemented.

Re: Outpost - cats

Posted: Fri Mar 16, 2007 12:52 am
by katriell
How would a homin automatically obtain those Elevation Crystals in a fixed quantity every week? It'd be much more logical if they could be bought from some NPC merchant. It'd also form a dapper sink.

Re: Outpost - cats

Posted: Fri Mar 16, 2007 7:04 am
by blaah
motan wrote:But wait! I have a solution which may satisfy everybody. :)
I think it would help to give to each toon a small amount of cats (like 5 stacks / week), no-trade.
yes! it would also help with subscription numbers a bit

nice idea, but does not work. is it per homin (there is 5 in each account) ? or per account ? they could just sell cats for €. same thing.

cats are reward, not a privilege. it should stay what way. (tho i agree, it's bad that they available from outposts)

Re: Outpost - cats

Posted: Fri Mar 16, 2007 9:26 am
by kyesmith
katriell wrote:How would a homin automatically obtain those Elevation Crystals in a fixed quantity every week? It'd be much more logical if they could be bought from some NPC merchant. It'd also form a dapper sink.
But realistically at what price could you charge for them, and would it really make dappers run low? How many people in ryzom are sitting on 100million dappers and how many have over 500 million, a fair few i would imagine....

I understand cats are a god send for those who have little time to game, when i first started playing ryzom i had a few hours a day so maybe 15 hours per week, it took me 9 months (i think, a long time ago and alcohol is slowly destroying my memory) 9months to have a high lvl melee (200+), high lvl heal (200+) high lvl dig (200+) and lvl 250 elemental, with cats ofc, to get those lvls just playing a few hours a day is perfect, its slow enough so a hardcore grinder with alot of time on his/her hands cant master everything, but fast enough so casual gammers in time can be high lvl.

Re: Outpost - cats

Posted: Fri Mar 16, 2007 9:35 am
by aude03
Re open the old lands.

PvPers can get cats, non pvpers can get cats.
No problems of timezone, no need to wake up at 3am to keep your cats, no need to use speed to come back from work to keep your cats.
Cats are a reward for YOUR work. The more you work for your god, the more you get cats. (even if the rate "honor points / cats" was a bit high).
Controlling all the outpost is not a faction victory, building temples or any other building to honor your god all over atys is a moral victory for your faction.


of course, neutral will lost their access to cats....

Re: Outpost - cats

Posted: Fri Mar 16, 2007 11:05 am
by d29565
Going with your idea Genia. Neutrals should be able to do stuff for either faction...

Re: Outpost - cats

Posted: Fri Mar 16, 2007 11:43 am
by blaah
aude03 wrote:Re open the old lands.

PvPers can get cats, non pvpers can get cats.
hmm... not exactly ;-)

Re: Outpost - cats

Posted: Fri Mar 16, 2007 12:52 pm
by aude03
blaah wrote:hmm... not exactly ;-)
well as far as i remember, you were able to gain honor points even without entering the old lands, just by crafting at the temple....