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Re: What does Merchant's item label "NPC item" mean?
Posted: Wed Jan 10, 2007 6:14 pm
by kyesmith
The joy of the system is we cant go out kill a few special mobs and get super gear than crafters have spent months lvling and collecting mats to craft.
It also incourages people to make what they need altho it is not at all needed, i craft one thing and thats only due to very few others crafting it and my personal need for it (staffs)
Re: What does Merchant's item label "NPC item" mean?
Posted: Wed Jan 10, 2007 8:52 pm
by final60
You craft? Don't believe it
Re: What does Merchant's item label "NPC item" mean?
Posted: Thu Jan 11, 2007 2:03 pm
by surukai
Just add npc mats for 150+ and we can spend dappers on something else than war declarations or excessive teleporting.
Re: What does Merchant's item label "NPC item" mean?
Posted: Thu Jan 11, 2007 3:07 pm
by jared96
The think I like least about the current system is that auctions effectively turn peeps into "dig slaves". "Want this, dig me 5,000 mats." I don't blame the crafters, becuse as everyone knows who has leveled say HA or jewels up into the hi 200's, you get to hate digging all the time.
Right now buying player harvested mats, teh going rate is about 5k at QL250. To make a Helmet, it will cost me about 200k. That helmet will seel to an npc for less than 100k (civ fame = 86) so it's not like peeps would have an unlimited supply of money sitting at the raw mats dealer.
With 200 million dapper at 5k a mat, one could buy 40,000 mats which should be good to take one from 242-250 in the 6 skill trees of HA and Jewels. I am not saying that 5k should be the number...just that even at that number, it's not going to lead to super easy paths to master. But whatever the chosen number, (say 25-50 per QL so one 250 mat = 250 x 25 or 250 x 50) woulkd have the result of creating an economy that included the dapper.
Another alternative would be a "trade school". Why are crafters auctioning for mats ? .... So they don't have to dig anymore (having probably already masteredd PR and at least 1 or 2 surface regions) to grind craft levels. If they could attend trade school and pay obscene amounts, as an alternative to digging for no xp, to get craft levels, again that would make dapper worthwhile.
What I like better tho is rentable storage. Let me buy additional storage in my apartment for dapper and let my room store additional mats.