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Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 4:54 pm
by stijn
I personally think pr is hard enough atm for not experienced diggers. If you are a starting pr digger, even the 150 zones are a real challenge. Except the GoO (i think) which is the easiest zone i have encountered.
Dunno whit kitin patrols, i would only get pissed i think. Its fun if you learn to know where the aggro spots are, and how to avoid them. But if there would be random kitin patrols wandering by.. dunno would be very frustrating.
Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 5:00 pm
by d29565
PR is to easy, because I have known people to sneak to all of the PR teleports, even Wastelands, without getting any DP. Meh, that's crazy.
I miss the KP. But, not because it's to easy so much as wrong that the non-PvP areas of PR dont have anything for the players to really look out for but a jug or tyrancha. I dont even really have to go and guard guildies in PR anymore *cries*
I guess that I can see how adding the KP would be annoying to neutral PR diggers/boss hunters. So, maybe give the neutrals the same PR teleports that everyone had before the fame was re-worked. To make it RP-able, maybe say that the Kami/Karavan understand the need for neutrals in the balance or war or whatever between to two main factions?
I dont care how you do it..just give us back the Kitin Patrol!
Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 5:02 pm
by calel
Fair enough, bring back Kitin patrols, but make sure to add these too at the same time:
- Spires affecting Altars
- Harsher Kami tolerance
- Excellents and supremes that don't automatically fill up at the start of season or reboot but on a random timer within it's season (same for the supreme mobs)
Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 5:10 pm
by killgore
Everyone wants the KP back to make it harder what about the KT which used to mean something?
Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 5:14 pm
by calel
killgore wrote:Everyone wants the KP back to make it harder what about the KT which used to mean something?
You still mean a lot to me
Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 5:33 pm
by nillian
stijn wrote:If you are a starting pr digger, even the 150 zones are a real challenge. Except the GoO (i think) which is the easiest zone i have encountered.
The only other 150 zone is the Windy Gate which isn't very nice. Lots of hornchers, zerx and kinchers up there
PR shuold be hard; it should be a real struggle.
On a slightly more helpful (I hope) note, if you don't feel experienced, or are having a hard time, get naked and run around in your chosen PR zone with a pick trying to find materials. Don't worry about DP, in fact rack up as much as you can, learn the aggro spots, learn the material locations, spend a good week or more doing nothing but exploring down there.
Eventually you'll stay alive the whole time you're down there, and that's when you will see how easy it really is to dig down there. Even someone who has lived in a zone for months and months on end should find it difficult to stay alive a good portion of the time, in my opinion.
If you're rushing into it, trying to powerlevel it, or not treating PR with the respect it deserves, I'm 100% sure it's hard. It was when I was starting out, I know that much. Personally, my favourite aspect of PR digging is moving to a new zone, and learning the zone as much as I possibly can. Aggro dodging, trying always to not get noticed by anything nasty, rather than surviving if I do get noticed. I think I was lucky in some respects, because as a neutral at the time, I couldn't be bothered to run down to GoO from the Nexus portal. This lead me to dig in Windy Gate which as a nooby PR digger is tough, so I learnt how to dodge aggro and dig near it.
PR is meant to be hard. The thing is, after a while and a bit of experience, it ceases to be particularly difficult any more, and simply becomes time consuming (weather etc.) Kitin Patrols would, agreed, make it much harder for new PR diggers, but would also make it exciting and challenging again for the more experienced diggers. Perhaps KPs everywhere but the 150 zones? That seems fair to me.
I talk too much.
Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 5:39 pm
by kyesmith
ive dug PR for a fairly long time and what i would like to see is to being back kitin patrols, genrally make PR harder, remove supernodes, make the refill of supremes and excels random, the current system of waiting is mental, i sat at LoC zun for 5 hours nearly every time it will take that long, i have nothing to do, no mobs to defend against once you have cleared the spot, make supremes alot more often in weather but your chances of staying alive alot lower
my thoughts
Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 5:55 pm
by d29565
kyesmith wrote:make supremes alot more often in weather but your chances of staying alive alot higher.
Did you mean lower? Chances of staying alive a lot lower? Just checking.
Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 6:21 pm
by kyesmith
oppps
.....
d29565 wrote:Did you mean lower? Chances of staying alive a lot lower? Just checking.
Re: Faction Nerfs...
Posted: Sat Jan 06, 2007 7:44 pm
by putterix
kyesmith wrote:i sat at LoC zun for 5 hours nearly every time it will take that long, i have nothing to do, no mobs to defend against once you have cleared the spot
Hey mate, i know the feeling, me and scarazi did that too often
And i really wanna see the sup mats pop on random, same with bosses, and they should stop the repop after reboots, its possible to do that and would make the game much better