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Re: ATS: New things to play with and test

Posted: Thu Dec 14, 2006 8:23 pm
by ajsuk
Some improvement of the consumables timers (such as OP flowers)
*Invul still cancels the flower boosts and you have to wait the hour if you use it... Dunno if thats desired or not (seems wrong to me) but just so y'know...

The Guild window should display the online status of the guild members.
*Not sure if this is already a feature of the new guild online status list as theres never anyone else other than me online to test it on ( :p ) but... if not, can we have it act like the friends list and open up a tell window to the player you select, please? thx :)

Re: ATS: New things to play with and test

Posted: Fri Dec 15, 2006 1:47 pm
by ffxjosh
Do the TP's still say (iirc)

Price for Karavan: 12500
Price for Kami: 12500

??

Re: ATS: New things to play with and test

Posted: Fri Dec 15, 2006 2:06 pm
by ajsuk
ffxjosh wrote:Do the TP's still say (iirc)

Price for Karavan: 12500
Price for Kami: 12500

??
Dunno, but they're deffo missing one...
Price for Neutral: 1250000

Re: ATS: New things to play with and test

Posted: Fri Dec 15, 2006 2:08 pm
by nillian
ffxjosh wrote:Do the TP's still say (iirc)

Price for Karavan: 12500
Price for Kami: 12500

??
Perhaps this is one of the 'reworked' ideas for Spires, enormously inflated cost for the other faction (the one that doesn't 'own' the spires in the region) ?

Speculation is fun :P

Re: ATS: New things to play with and test

Posted: Fri Dec 15, 2006 3:34 pm
by ffxjosh
ajsuk wrote:Dunno, but they're deffo missing one...
Price for Neutral: 1250000

Lolz (and thats all i wanted to post, but apparntly its too short)

Re: ATS: New things to play with and test

Posted: Sun Dec 17, 2006 10:44 am
by grimjim
ffxjosh wrote:Lolz (and thats all i wanted to post, but apparntly its too short)
Joking aside, an inflated price but full access again would be great.

Re: ATS: New things to play with and test

Posted: Tue Dec 19, 2006 8:58 am
by ffxjosh
grimjim wrote:Joking aside, an inflated price but full access again would be great.

Isnt it about time the TP's all over had an inflated price? Espc as the value of the dapper has dropped loads?

But yeah i agree for full access would be nice. :)

Re: ATS: New things to play with and test

Posted: Tue Dec 19, 2006 1:44 pm
by calel
I rather have the economy gets 'fixed' by other moneysinks; it doesn't become as worthless untill you got a couple 150 levels under your belt. Newer players have a harder time coughing up the cash at the early levels; pack animals, new gear that needs to be bought at a way faster pace, apartment, mount, ...

Not all want to get spoiled by freebies and handouts or immediatly join up with a guild for financial (because the guilds have no moneysinks) or material benefits, and I don't think the game intended those in the higher levels to be handing out millions just to 'balance'.