Re: So there IS life after WoW !!!
Posted: Wed Nov 08, 2006 9:46 pm
Hmm...I find that fairly plausible and acceptable.bluefve wrote:Erm... Trykers may NEED a hopping feature![]()

Hmm...I find that fairly plausible and acceptable.bluefve wrote:Erm... Trykers may NEED a hopping feature![]()
I think you may have hit on something there.acridiel wrote:If the dark background on the radar could be made opaque, we´d ba able to overlay it on the Map.
Voilá a "Minimap". Hey Devs, so anyone could choose to use it in sucha way, or not
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This planet was not our planet of origin, maybe the gravity is too great for anything resembling a "jump" to occur.aoafizz wrote:I think you may have hit on something there.
And I agree ... if you had to run away from something as fast as you could, I guarantee you would jump at some point even if it is as the monster is nipping at your bum. When's the last time you saw a movie foot chase where they didn't leap over at least one obstacle?
But I can float and twirl around to cast a spell? Doesn't seem plausible to me...vguerin wrote:This planet was not our planet of origin, maybe the gravity is too great for anything resembling a "jump" to occur.
climbing would suffice (instead of swimming ALL the way around a city...)bluefve wrote:Erm... Trykers may NEED a hopping feature![]()
wizaerd wrote:I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...
Well, I tend to agree but offer insights as to why it's hard to make Jump limited to USEFUL use only..wizaerd wrote:I too have to agree, especially having to go around very low obstacles that would seem natural to just hop over... Because other games (and their players) abused it to the point of ridiculousness, doesn't make it an undesirable or unuseful ability...
Oi, Min. I was wondering...what about a bar (like stamina but less amount of stats) that depletes as you use jump but takes quite awhile to regen? I know in BF2 (not sure about other games), you can run but a certain bar depletes and stops you from running all the time (thus forced to use it when necessary). Is that hard to code? Oo;sluggo0 wrote:Well, I tend to agree but offer insights as to why it's hard to make Jump limited to USEFUL use only..
I coded shooter games, and in trying to 'debounce' (that's a geek term for filter excessive unnecessary input -- i.e. if a player holds a key down for the normal duration of someone typing a letter, you don't want to interpret that as a repeating keystroke) jumping, I've never been able to find a happy medium between debouncing jump, and keeping the bunny rabbit pogo guys from annoying everyone, or finding ways to exploit their freedom of action.