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Re: Feedback on invasion: To keep n to improve

Posted: Sat Nov 04, 2006 1:01 am
by soulsnatcher
There was a bit of a re-tweak to Cho on Friday so I'm hoping that took care of some of the issue there. Maybe it wasn't enough, but that's a tough call to make - what is ok for some is too much for others.

Re: Feedback on invasion: To keep n to improve

Posted: Sat Nov 04, 2006 1:13 am
by totnkopf
soulsnatcher wrote:There was a bit of a re-tweak to Cho on Friday so I'm hoping that took care of some of the issue there. Maybe it wasn't enough, but that's a tough call to make - what is ok for some is too much for others.
aye, I agree... its hard to balance the two. I honestly think that the pieces required should have been tweaked along with the invasion mobs. Killing 2k of them wouldn't be a problem with my Aris toon, but doing that on my Cho toon with melee under 100 would be near impossible.

As the mobs were lowered in number, it would seem to make sense to lower the number of mobs required for the quests as well. Probably something a little more difficult than tweaking the spawns, but something I think would have made quite a difference for those attempting the invasion quests

Re: Feedback on invasion: To keep n to improve

Posted: Mon Nov 06, 2006 8:46 pm
by mentloid
OMG OMG OMG... thank you!

Heh... I had a blast this week, I know many others that have, and I hope it's not the last time. The event had a few drawbacks yes, but I think with a little tweakin that could be fixed. Overall... thank you much for bringing some of the nature of the PvE war back into the game rather than the static stuff I've seen for 2 years. (I missed all the original invasions)

Re: Feedback on invasion: To keep n to improve

Posted: Mon Nov 06, 2006 9:43 pm
by ratara
(Takes alot to get teh menta to post :P )

Yes Thank you!!!
Was ... to much fun! (and if there are people who say, there is no such thing as too much fun, they are WRONG... >.< )
(( I found that one out for myself this weekend! ))

Re: Feedback on invasion: To keep n to improve

Posted: Mon Nov 06, 2006 9:49 pm
by raynes
I personally found it boring and I pretty much didn't log on to play all week.

Re: Feedback on invasion: To keep n to improve

Posted: Mon Nov 06, 2006 10:29 pm
by aardnebb
Must say: amazing event. Really really cool. Possible future improvements exist, but that doesnt detract from this being the most fun event I have been part of!

Things I loved:

Massive bosses needing 30+ people to kill. So freakin cool!

Difficult kitin, tougher than normal mobs and attack in trios that are aggro and sharp-eyed: great challenge.

Possible future improvements:

Anything that takes more than 1 full team to kill should have provisions for "shared looting". I understand that this is _really_ hard for implementation via normal loot method though. But... I REALLY enjoyed the huge uber bosses, so prefer putting up with loot problems to losing these great challenges!

Make provisions for _some_ areas to be safe (just far enough around the starter cities and the TPs to let a few players hunt and dig), yet leave enough kitin in rest of the region to let them hunt them if they chose.

Overall Feelings:

Stunningly cool event, even with the "out of character" bits like pumpkins and skeleton yubos, they didnt bother me, just a bit of fun!

Re: Feedback on invasion: To keep n to improve

Posted: Wed Nov 08, 2006 7:21 am
by gillest
Edited initial post: the trading of exterminator pieces and the ninja looting followed by trading thro Alts toons is scandalous: guys you got to make sure this never happened again....