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Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 10:35 am
by borg9
grimjim wrote:It's a means to create content.
We have (so far)...
* Smuggled rum from Tryker to Fyros via the Prime Roots avoiding or killing creatures and Matis and Fyros customs agents to do so.
* Scouted out several potential settlement sites in the old lands.
* Slain a great beast to cement an alliance with one of the local tribes.
* Chosen our site and begun building our camp.
* (Hosted Pwnington, a warning of what Atys might have been... and a Kami Arena where champions of the Kami cause can prove their worth fighting great beasts).
It is content. Oh yes. Very much so.
We now continue with your regularly scheduled programming...
What you have done with it is player made content, made by you (or others). The things you mentioned didn't come shipped with R2, they were made using it.
R2 is not content, its a map editor.
Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 10:43 am
by grimjim
borg9 wrote:R2 is not content, its a map editor.
*caution, corny folk wisdom*
If you give a man a fish he will eat for a day. If you teach a man to fish he will eat for a lifetime.
*end corniness*
It's content, more content than any other feature thus included, even with its limitations.
Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 10:48 am
by borg9
grimjim wrote:*caution, corny folk wisdom*
If you give a man a fish he will eat for a day. If you teach a man to fish he will eat for a lifetime.
*end corniness*
It's content, more content than any other feature thus included, even with its limitations.
A wordprocesser is a document editor, not a document.
R2 is a map editor, not content.
Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 10:53 am
by iphdrunk
grimjim wrote:*caution, corny folk wisdom*
If you give a man a fish he will eat for a day. If you teach a man to fish he will eat for a lifetime.
*end corniness*
What about,
"If a man wants fish, or he thinks he's paying for fish, don't give him a fishing rod"
Just playing with words but, I think your argument is a bit biased. This assumes every hungry man is willing to fish, that every player is happy and willing to create scenarios, spend his lesure time playing with map editors. Luckily, there are creative players that do want to and other benefit from this.
On the other hand, just (selfishly) mention that it must be due to bugs, lack of rewards or scenarios without autoinvite and limiting scenarios to 1, but the number of active scenarios is surprisingly low. I would hae thought that there would have been a couple of official active scenarios (weekend only invasions for the purpose of testing that crash after 200 players and show the limitations of the raid engine don't count).
Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 12:09 pm
by grimjim
iphdrunk wrote:What about,
"If a man wants fish, or he thinks he's paying for fish, don't give him a fishing rod"
Just playing with words but, I think your argument is a bit biased. This assumes every hungry man is willing to fish, that every player is happy and willing to create scenarios, spend his lesure time playing with map editors. Luckily, there are creative players that do want to and other benefit from this.
Hey, if you want to starve in the midst of plenty who am I to argue with you?
*burp*
I think I ate too much fish...
Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 12:30 pm
by sx4rlet
iphdrunk wrote:On the other hand, just (selfishly) mention that it must be due to bugs, lack of rewards or scenarios without autoinvite and limiting scenarios to 1, but the number of active scenarios is surprisingly low. I would hae thought that there would have been a couple of official active scenarios (weekend only invasions for the purpose of testing that crash after 200 players and show the limitations of the raid engine don't count).
Can't talk for others, but I've been working on a scenario quite some time (like last 2 weeks) but the amount of work it needs is quite a lot, especially if you want to play a bit now and then as well...
but my first real scenario will be finished today (I hope)
and I agree, an official one would have been nice...
Edit: we are derailing the thread!
Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 12:34 pm
by rushin
iphdrunk wrote:I would hae thought that there would have been a couple of official active scenarios (weekend only invasions for the purpose of testing that crash after 200 players and show the limitations of the raid engine don't count).
there are 2 actually.. goto a terminal and click the r2 logo and you can load them as masterless.
second what sxarlet said, i have spent a lot of time working on some things, nowhere near finished yet

Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 12:47 pm
by borg9
grimjim wrote:Hey, if you want to starve in the midst of plenty who am I to argue with you?
*burp*
I think I ate too much fish...
Arh now I understand, the PvPers have PvP, you have R2, those who want content can just leave then, I guess

Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 1:07 pm
by grimjim
borg9 wrote:Arh now I understand, the PvPers have PvP, you have R2, those who want content can just leave then, I guess
Both of those things are 'content'.
PvP gives people who like that sort of thing a way to battle and strive against each other.
R2 actually makes stories, places and events possible. We have already seen the guides using it and a few people are starting to use it for more than just monster bashing.
Why isn't that content?
Re: [Arispotle & Cho] Random outpost idea.
Posted: Sat Oct 14, 2006 3:10 pm
by rothimar
If they add another Yubo spawn near Yrkanis... they added content. Basically, anything that isn't a UI enhancement, or server environment related, is content.
I think people lose sight of the fact that Nevrax is pushing out a lot of content for the size of the company. I mean seriously... do people really think the dev's are out to kill your fun?
/boggle