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Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 1:58 pm
by raven41
LOL I have to go pull my dad out of the mud :p I'll be back in a few hours to continue my point of veiw discussion lol :p

Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 2:04 pm
by kayak
here is an idea:

remove the drills. but let anyone dig cats around the outposts. if you normally dig 16 mats per souce this would be the same as digigng say 160 crystals. for every crystal that is dug by a player the guild owning the OP receives 1 aswell.

so the more ppl that dig at the OP the more the guild owning it gets. limit it to a certain number of cats per day etc

pvpers are happy cos they can still fightover the OP's if they want, pve'ers are happy cos they can just go dig the cats if they want. small guilds get the chance to have crystals. everyone is happy.

Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 2:07 pm
by grimjim
kayak wrote:here is an idea:

remove the drills. but let anyone dig cats around the outposts. if you normally dig 16 mats per souce this would be the same as digigng say 160 crystals. for every crystal that is dug by a player the guild owning the OP receives 1 aswell.

so the more ppl that dig at the OP the more the guild owning it gets. limit it to a certain number of cats per day etc

pvpers are happy cos they can still fightover the OP's if they want, pve'ers are happy cos they can just go dig the cats if they want. small guilds get the chance to have crystals. everyone is happy.
Except people that don't like digging ;)
I like this solution actually and with no active OPs in the PR it encourages people to build up their specific land-type digging skills too.

Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 2:09 pm
by danlufan
xolghost wrote:What a nice, tolerant and completely unbiased post you brought us here.Maybe what you called moaning does come from understanding enough? Understanding that by the current mechanics PvP'ing does not have consequences for those who take part, nothing to lose? Understanding that those who take part can only gain? Understanding that those who don't take part can only lose? Understanding that there is no place for any peaceful role by the current mechanics?
Those who criticize these current mechanics usually only ask to why that part is restrictive in the way it is, why it is unbalanced the way it is. That doen't state that the critics wouldn't enjoy participating, in fact most do. The ones who favor these mechanics usually jump on that and repeat what has been critized by bringing the ever-old and really tiresome argument of "eat or die", "take it or leave it".
Why don't they just for once begin to see that nobody wants to take their lollypop away, that everybody's only trying to make it taste better -for all?
Instead you wish to end the "stupidity and arguments" by shutting the rest up... You're talking about free choice, but by this try to deny it to those who don't agree with you. Is it only me who imagines a crying child yelling "Mine! Mine! Mine!"? (A counterpart who keeps on yelling "You can't have it!" is no way better, btw...)
Why does everybody always "know" what's the best for all?
Why does everybody always insist that their way to play is THE way to play?

I'm growing real tired of it.
That thread there ladies and gentlemen is the point i made about people not understanding.

- The FACTS i stated about the game are the way the games RULES are, weather you choose to believe it or not. Nobody knows whats best for all, hence the reason i stated about FREE WILL making the game pan out the way it does.

- Taking it or leaving it is a FREE WILL example they dont have to, plenty of other things to do in game.

- I am merely stating the FACTS, im not giving my opinion on it, and i am not arguing about it.

- People do lose in PvP, they can lose OP's which give materials. In PR they can be killed LOSING their spot, in Tagged PvP they LOSE HP on their gear.

--------------------------

Ideas need to include Diggers and Crafters into OP related things

Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 2:13 pm
by grimjim
danlufan wrote:- The FACTS i stated about the game are the way the games RULES are, weather you choose to believe it or not. Nobody knows whats best for all, hence the reason i stated about FREE WILL making the game pan out the way it does.
Reducing it to 'The rules say I'm allowed' is too simplistic and ignores, perhaps, the greater part of these games which is community and the things that go along with it. The community certainly has the capability to make up for problems or unintended side effects of mechanics, but it only takes a few not to to scupper the whole effort.

There are ways to do things within the mechanics that are still not allowed, these are called 'exploits'. The question isn't 'Can I do this?' it is 'Should I do this'.

Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 2:14 pm
by kayak
grimjim wrote:Except people that don't like digging ;)
I like this solution actually and with no active OPs in the PR it encourages people to build up their specific land-type digging skills too.
i would place diggin in the pve side of things. true not many ppl like digging but it would mean small digging/crafting guilds could get crystals easier. and it wouldn't take too long to dig a stack of crystals at 1 mat to 100 cats

(btw J got 90% of your mats ready :) )

Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 2:16 pm
by grimjim
kayak wrote:i would place diggin in the pve side of things. true not many ppl like digging but it would mean small digging/crafting guilds could get crystals easier. and it wouldn't take too long to dig a stack of crystals at 1 mat to 100 cats

(btw J got 90% of your mats ready :) )
And it would open up trading, plus the popular and helpful guilds would get people preferring to dig near their outposts putting emphasis back on some diplomacy and community things as well.

(I can't dig yours until later today)

Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 2:19 pm
by danlufan
aardnebb wrote:Solution: More kinds of OPs

GvG Ops
FvF Ops
Non PvP Ops (multiple kinds thereof)

Limit each guild to 1 OP so more people can share the content.

Because as is, the OP system is NOT fun for a lot of people. We want other ways to get OP mats and crystals.

Is that a resonable response?
Mixing it together is the best way IMO because that keeps the HUMAN FREE WILL of choose.

For example - An OP is attacked, diggers dig mats, crafters use the mats to create protection, or help keep the fort stable. - In battle if the diggers and crafters arent up to scratch then the OP could get destroyed and TAKEN by the oposing team.

Then to actually occupy the OP there is a time limit for the diggers to dig materials for the crafters to rebuild the OP.

Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 2:34 pm
by rushin
Digging cats around op’s is actually a very nice idea (and would actually cause people to use/be around them), of course only if the PvP is active 24/7. but that does cause an issue with the neutral healing thing as the OP PvP coverage is quite large..

Re: OP battle, PvP the way it is!

Posted: Mon Oct 09, 2006 2:36 pm
by philu
aardnebb wrote:Solution: More kinds of OPs

GvG Ops
FvF Ops
Non PvP Ops (multiple kinds thereof)

Limit each guild to 1 OP so more people can share the content.

Because as is, the OP system is NOT fun for a lot of people. We want other ways to get OP mats and crystals.

Is that a resonable response?
It's the best, most reasonable post I've seen regarding OPs in a while. :D

Bottom line really is - if OPs had non PvP content as was promised, no-one would be complaining.

Can we PLEASE give these endless repetitive threads a rest? They only end up in flame wars over the same old arguments. They rarely produce anything new. :rolleyes:

kayak wrote:remove the drills. but let anyone dig cats around the outposts. if you normally dig 16 mats per souce this would be the same as digigng say 160 crystals. for every crystal that is dug by a player the guild owning the OP receives 1 aswell.

so the more ppl that dig at the OP the more the guild owning it gets. limit it to a certain number of cats per day etc

pvpers are happy cos they can still fightover the OP's if they want, pve'ers are happy cos they can just go dig the cats if they want. small guilds get the chance to have crystals. everyone is happy.
Now THIS might be a new idea, certainly not seen it before. I like this idea. :D