Re: Rosidera Forest
Posted: Wed Oct 04, 2006 7:15 pm
Oops, kept forgetting about this thread. It was a fun event, but there are a few ways that I believe it could be improved (though others might disagree with me):
- Agreed on that item wear should be turned off. Personally I don't mind much, but people should bring their best equipment to kitin invasions. A huge wear on your equipment, and no rewards to compensate for that, isn't very encouraging to bring your best gear that you worked for months to obtain.
- There were two kitin holes on the map, but as far as I could tell, the groups of invading kitin just spawned 50 meter from the player army. Every new group of kitin was pretty much on top of us right away. Having the kitin spawn at the holes and then walk to the camp doesn't only increase realism, but also gives us a chance to see them coming and prepare for it.
- On the unprotected spawn point, I could go both ways. This had it's charm too.
- There's an inbalance in the kitin. Many of them have 60% (kinrey) or 80% (kipucka, kidinak) protection against all physical damage. This makes all melee skills and all ranged skills nearly useless against them, and with them part of the afflictions. Thus leaving only elemental magic as a really usefull skill. There are other kitin that are vulnerable to physical damage (kipee, kipesta, kincher), but all of those can be (and were) killed with elemental magic within seconds. No type of kitin has more than 30% protection from elemental. In my opinion, we need a type of kitin that's vulnerable to melee/ranged and almost invulnerable to magic.
- Agreed on that item wear should be turned off. Personally I don't mind much, but people should bring their best equipment to kitin invasions. A huge wear on your equipment, and no rewards to compensate for that, isn't very encouraging to bring your best gear that you worked for months to obtain.
- There were two kitin holes on the map, but as far as I could tell, the groups of invading kitin just spawned 50 meter from the player army. Every new group of kitin was pretty much on top of us right away. Having the kitin spawn at the holes and then walk to the camp doesn't only increase realism, but also gives us a chance to see them coming and prepare for it.
- On the unprotected spawn point, I could go both ways. This had it's charm too.
- There's an inbalance in the kitin. Many of them have 60% (kinrey) or 80% (kipucka, kidinak) protection against all physical damage. This makes all melee skills and all ranged skills nearly useless against them, and with them part of the afflictions. Thus leaving only elemental magic as a really usefull skill. There are other kitin that are vulnerable to physical damage (kipee, kipesta, kincher), but all of those can be (and were) killed with elemental magic within seconds. No type of kitin has more than 30% protection from elemental. In my opinion, we need a type of kitin that's vulnerable to melee/ranged and almost invulnerable to magic.