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Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 1:02 pm
by rothimar
riveit wrote:Creative tax mechanisms could serve as a sink of excess cash.
From what I've seen and read about games that have tried this, it usually fails and costs the game a chunk of players.
While I love realism... not sure if I am *that* into it.
Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 1:10 pm
by khyle
rothimar wrote:riveit wrote:Creative tax mechanisms could serve as a sink of excess cash.
From what I've seen and read about games that have tried this, it usually fails and costs the game a chunk of players.
While I love realism... not sure if I am *that* into it.
It probably depends on the interpretation of "creative" and "excess" by the developers, then
Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 2:49 pm
by xenofur
(i'll only address the "lack of changes" part)
Raynes, i run a website, about 7k-10k lines of perl. (Mind you, i like packing my code tight.) Recently i had to do a major overhaul, because the main code itself was only fit for one board, but i had a lot and it became troublesome to make sure all of these got the changes i made on the codebase. So i changed it in a way that kept the way the user accessed stuff (url://board/) the same, but actually only ran on one copy of the main code, which was in (url://). That process took me 4 weeks and i'm still not done. I spent about 3-4 hours per day, and a lot more on the weekends, not a single thing changed for the users, not a single thing changed for the admins, all that was changed was the structure and the handling behind it.
The same thing happened here. They merged the servers, made them interoperable and added on the ring, which is to say the least a f*cking truckload of work, especially when you do it without actually interrupting the gameplay experience. Additionally they had to write the bulk of the ring itself, which you will agree is no mean feat as well as adding on a unified beginner island with a full tutorial.
So, even if you don't perceive any changes, does not mean that there were none.
Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 3:56 pm
by raynes
riveit wrote:I sympathize with the poor Zorai government. They provide hundreds of highly paid guards, put up signs, keep the streets clean, the shops and buildings are maintained, etc. and the citizens begrudge them a measley 100k citizenship fee! A world where a government runs without taxes? THAT is the definition of a fantasy world.
Creative tax mechanisms could serve as a sink of excess cash.
Actually if you wanted it like the real world you would tax outposts (property taxes) and put a sales tax on all items.
Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 4:32 pm
by rothimar
raynes wrote:Actually if you wanted it like the real world you would tax outposts (property taxes) and put a sales tax on all items.
Only if we get to jump the tax collectors... lol
Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 5:20 pm
by g00st
yep raynzers ye've picked up on the same stuffage again
that and meh 98 zorai fame got whacked to 50 XD!!!
seems mr nevraxers needs too look at more player payoff in interesting stuffs..
Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 5:38 pm
by acridiel
g00st wrote:yep raynzers ye've picked up on the same stuffage again
that and meh 98 zorai fame got whacked to 50 XD!!!
seems mr nevraxers needs too look at more player payoff in interesting stuffs..
Well, who told you to click -> become neutral?
If you hadn´t done that your fame would still be 98 Zorai.
Happend to me too with 100 Matis and Karavan Fame, but I don´t blame Nevrax, I blame the idiot who told me to click and myself for beliveing him.
But Okay, it MUST be the Games fault for actually changing a thing, wait...
nothing has changed... Oh...it has... what now? *LOL*
Acridiel
Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 6:01 pm
by vguerin
Always good to see another old time fanatic (even if you are Kami scum) Raynes... You have contributed more than the glee club ever will but will be fighting an uphill battle here. Like me and others, you will have to resign yourself to a shell of the game that was envisioned and the limitations we are left with as well as "undone" things. If you can live with them (as we all obviously chose to do by resubbing, even tho not satisfied) then stick around. Most of those disagreeing with you don't know what the game that was presented as to us was... just play and enjoy, you won't get any mileage even with valid grievances. We are invisible, thats why there are no responses to anything...
Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 6:19 pm
by raynes
vguerin wrote:Always good to see another old time fanatic (even if you are Kami scum) Raynes... You have contributed more than the glee club ever will but will be fighting an uphill battle here. Like me and others, you will have to resign yourself to a shell of the game that was envisioned and the limitations we are left with as well as "undone" things. If you can live with them (as we all obviously chose to do by resubbing, even tho not satisfied) then stick around. Most of those disagreeing with you don't know what the game that was presented as to us was... just play and enjoy, you won't get any mileage even with valid grievances. We are invisible, thats why there are no responses to anything...
I know. And yes it will probably result in nothing at all. At least I know I have expressed my frustrations and not just sat back like everything is wonderful.
On the flip side, at least with the Ring I can vent my frustration with the devs by making content I feel they should have been doing all along (even though I can't make the Kami fight the Karavan grrrrrrr).
Re: One year - Changes and lack of changes WTF
Posted: Wed Sep 20, 2006 6:27 pm
by rothimar
Too bad Nevrax doesn't have the budget that some of the larger gaming companies have... then maybe you'd already have what you want.
Of course... discouraging newer players isn't going to help the revenue stream much.
/sigh