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Re: Changes in Lore

Posted: Wed Sep 13, 2006 1:10 am
by riveit
There have been some explanations and additions to the lore in events, for instance about Trykers and slavery, the Tryker constitution, the assassination of Governor Wyler, the imminent? coming of Jena with a Karavan army, the treaty between the four nations, and the origin of outposts and drills in this second Crystalline Age. Also the knowledge contained in the Karavan and Kamist Temples that were build after gathering resources in the ancient lands (EP2), contained some sizeable additions to the lore. There are 11 Kamist and 11 Karavan panels, I believe. For example, here is one of ten panels from the Karavan temple in Fairhaven:

THE DRACONIC ASHES

The Dragon was defeated, but he left his mark on Atys. When Jena filled the shadowy Dragon with the fire of the sun, the Beast twisted in pain and spit his flaming breath all across the frozen planet. Under the heat of his fiery breath, the primal ooze of Atys, which the Dragon had buried under a wasteland of ice, emerged once again. Then Jena flooded the planet with her Light, and the fertile soil sprouted with a miraculous frenzy of life.

The Dragon was caught in the roots of Atys during the Green Rising. He attempted to escape by spitting the sun fire, and reducing the new wood to ash, but the miracle of life was far too strong, and the fire was smothered under the weight of many unfolding leaves. Exhausted and defeated, the Dragon took refuge in the darkness of a plant cavern, in the depths of the planet, and finally went to sleep. The ashes that came from the Dragon’s fire were scattered all over the surface of Atys. They blended with the rivers of sap, the pollen from the giant flowers, and the spores of the ancestral mushrooms.

They stuck to the lines of primeval bark. When the Green Rising came to a stop, they were everywhere. And they contained the remains of the Dragon’s wrath. All beings on Atys carry traces of the draconic ashes. They are in the air, in the plants and in the rain. They are invisible, odorless and tasteless, infinitely tiny particles of dust breathed in by all living creatures.

The Elect of the Karavan, who are above any stains of impurity from the Dragon, protect themselves from the ashes by wearing sacred armor. For them, to breathe the draconic ashes would be tantamount to opening up to the breath of the Dragon.



P.S. I wouldn't advise inspecting them yourself if your fame with the Karavan is below 1. :D
and welcome back. :)

Re: Changes in Lore

Posted: Wed Sep 13, 2006 7:16 am
by jamela
kiexa wrote:... regarding you yubo edit, never heard this, ... i cant believe karavan made yubos, could you gimme a reference link please Jamela?
Yubos, well ...
Ryzom.com>Lore wrote:Yubo
A small, fairly slow moving dog-like omnivore originally bred by Matis manipulators to provide company and entertainment to homins, as well as a source of nourishment. Careful breeding has led to the mass of the animal to accumulate around its hindquarters where the best quality meat is produced. This homin pet can be found all over Atys, except in the Prime Roots.
My reference to frippo is not lore, it's much more reliable than that ;) Sidusar

Re: Changes in Lore

Posted: Wed Sep 13, 2006 10:44 am
by kiexa
great, interesting stuff, could it be that the place near the Trove in Fleeting Garden is not a natural theatre, but a natural operating theatre? and the site of these bizarre manifestations the frippos were first modified and experimented on? I cannot think of an evolutionary reason why their front legs are more powerful than their rear, the only other animal that displays this is the gorilla, evolved probably for fighting, tree swinging, killing, frippos has none of these tendendecies, those Matis manipulators sure have a sick minds :confused:

Re: Changes in Lore

Posted: Wed Sep 13, 2006 11:53 am
by sprite
kiexa wrote:That was a rumour spouted by Reina`s wife, possibly to boost support for her husband, nothing official.
Uh, no. Official event with some silly decodings here

Re: Changes in Lore

Posted: Wed Sep 13, 2006 12:00 pm
by thlau
riveit wrote: P.S. I wouldn't advise inspecting them yourself if your fame with the Karavan is below 1. :D
It isn't as bad as Riveit describes it, but you can read the panels from far far away (okay about 150m). Atleast you can keep the distance to the temple without the temple guards attacking you.

Welcome back Raynes.

Cheers,
Trini

Re: Changes in Lore

Posted: Wed Sep 13, 2006 12:25 pm
by kiexa
sprite wrote:Uh, no. Official event with some silly decodings here

Uh, no. he hasnt officially been pronounced dead like you are implying, for all we know hes too deep for telegrams to be sent, and could be fighting still as we speak.

Re: Changes in Lore

Posted: Wed Sep 13, 2006 12:36 pm
by sprite
Elias' wound didn't heal properly and he became delirious, he insisted we press on even as it became clear it was hopeless. We followed him anyway. In the last battle he ran out into the roots, we have heard or seen nothing since.
Alive or dead is beside the point, he still got pwned.

Re: Changes in Lore

Posted: Thu Sep 14, 2006 3:46 pm
by riveit
thlau wrote:It isn't as bad as Riveit describes it, but you can read the panels from far far away (okay about 150m). Atleast you can keep the distance to the temple without the temple guards attacking you.
Really? Wow, I never tried that. :) I have to go off to Pyr now and put on some Tryker eyeglasses. If you see me lying in the sand near the Fyrosian Kamist Temple, you'll know why. :D

Re: Changes in Lore

Posted: Thu Sep 14, 2006 6:06 pm
by iphdrunk
raynes wrote:Yep, I want to be sure and have the basic lore down without propaganda. the reson being is that I plan to start making content with the ring and as such I want to be sure I design something based on the lore.

:)
Not particularly aimed at you at all, but this is somehow a good point. I know it has been semi-officially stated, but I have concerns regarding the overall consistency and coherence of the lore, within this everlasting "saga". Would not unofficial lore-related scenarios present a risk? what if it enters into a blatant contradiction with other (official or not) scenarios? We know Nevrax will keep an eye on scenarios, but maybe just in order to remove offensive or inappropriate content, but should a "policy" regarding scenario backgrounds be enforced -- maybe not for "free scenarios"? do they have the resources for this?

I personally think it would break the immersion and bias things a bit if, in my play time, I go to a scenario where a Kami tells me, "keep it secret, but in fact, we are soul-eaters lying our way to atys domination", etc.

Just food for thoughts,
Ani