*coughs* I only 'borrowed' some of what Arcueid dicussed on way way back. It basically boils down to the point where each material has a basic mathematical value; the higher the grade, the higher the value, the more dominant it is over lower grades. The same applies to colours really.sprite wrote:Kyerna has done some testing on this and I can't quite remember the results, but I don't think I'm wrong in saying that its not always the case that the majority grade gets put in the item name.
Crafting mechanisms?
Re: Crafting mechanisms?
Kyerna - "Miss World 2525"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Re: Crafting mechanisms?
the grade is a mathmatical average of the combined grades used something along the lines of: basic = 1, fine = 2, choice = 3, excellent = 4, supreme = 5.
the total of the grades used is added up the divided by the mats used, rounded up to create the end grade.
so full choice +1 excel mat, hq la boots (5 x ch 1 x ex) = excellent
same recipe of full choice with 1 fine and 1 excel = choice.
precise values are not known, but the mechanic seems to be this way
Colour is determined by the majority colour, if equal majorities there is a preset heirarchy of colours eg equal black + white = white always
the latter title is determined by the highest stat. However mq +hq and the fyros durability rite add to the item durability, so the vast majority of items of higher quals have their durability as highest stat unless poor durability materials were used in the contruction (and another stat is high-max)
the total of the grades used is added up the divided by the mats used, rounded up to create the end grade.
so full choice +1 excel mat, hq la boots (5 x ch 1 x ex) = excellent
same recipe of full choice with 1 fine and 1 excel = choice.
precise values are not known, but the mechanic seems to be this way
Colour is determined by the majority colour, if equal majorities there is a preset heirarchy of colours eg equal black + white = white always
the latter title is determined by the highest stat. However mq +hq and the fyros durability rite add to the item durability, so the vast majority of items of higher quals have their durability as highest stat unless poor durability materials were used in the contruction (and another stat is high-max)
Aajolea, Fashion Consultant
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Re: Crafting mechanisms?
I'd just like to add that while there is a methematical equation of sorts for determining if the title says "fine" or "excellent" or whatever, it means very little.
For rexample, you can potentially make a weapon that comes out "choice" that is far superior to one labeled "supreme" depending on what materials were used.
On the same note, the "of" part of the title is very unreliable as well. When it works, it just means that was the highest stat on the precraft screen. "Choice dagger with dodge modifier" tells you almost nothing about the weapon, for example, because dagger dodge mod is set to 0 always and can't be changed.
It also seems many crafted items get labeled "of durability" incorrectly when that was not the highest stat.
So basically I ignore all item titles for the most part, and just look at the actual stats.
For rexample, you can potentially make a weapon that comes out "choice" that is far superior to one labeled "supreme" depending on what materials were used.
On the same note, the "of" part of the title is very unreliable as well. When it works, it just means that was the highest stat on the precraft screen. "Choice dagger with dodge modifier" tells you almost nothing about the weapon, for example, because dagger dodge mod is set to 0 always and can't be changed.
It also seems many crafted items get labeled "of durability" incorrectly when that was not the highest stat.
So basically I ignore all item titles for the most part, and just look at the actual stats.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark