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Re: Dodge armor mechanics?

Posted: Mon Jul 24, 2006 10:22 pm
by kayak
iphdrunk wrote:Honestly, only on very few occasions I've had the pleasure to craft supreme light armors, and always been because: a) player had an excess of supreme mats and "why not" or very specific requirements (e.g. +2 dodge black or +2 dodge, almost 100% PF)

don't worry ani i'm stocking up a load of sups for some LA now :) just lackign a bit of oil me thinks

and to make this post more on topic... when i see in my sys info that i've dodged a mob 12 times in a row i hug my +2 dodge LA. may be placebo efect but hey if it helps me run from a mob for longer it has to be good right?

Re: Dodge armor mechanics?

Posted: Mon Jul 24, 2006 10:41 pm
by akicks
dranek wrote:They *should* change the entire crafting system :P It has the potential to be wildly complex with trade offs between the different modifiers based on what materials you put in.
As any amp crafter will tell you, there is a complex system already. Some materials when mixed together will be much better or much worse than you ever expect.

Re: Dodge armor mechanics?

Posted: Tue Jul 25, 2006 7:33 am
by thlau
dranek wrote:They *should* change the entire crafting system :P It has the potential to be wildly complex with trade offs between the different modifiers based on what materials you put in.
When you first see that a basic material / supreme material mix will deal better results, than a supreme mats only mix, you will start to understand the complexity of the craft system. There are material mixes, that harmonize beyond the visible stats.
The best light armor pieces I wear are all npc stuff and I really like to know how to craft them, but I'm not patient enough at the moment to experiment on them.

Re: Dodge armor mechanics?

Posted: Tue Jul 25, 2006 7:38 am
by dakhound
I'm still confused as to what is wrong with dodge. IMO you aint supposed to dodge 80% of the time no matter what you wear. I think its fine as it is

Re: Dodge armor mechanics?

Posted: Tue Jul 25, 2006 1:10 pm
by sluggo0
dakhound wrote:I'm still confused as to what is wrong with dodge. IMO you aint supposed to dodge 80% of the time no matter what you wear. I think its fine as it is
Agreed, dodge is just fine. It allows one to dig in PR just fine after maxing only one magic skill, and when its time to move to a lvl 250 zone, I'll be looking for +2dodge LA because there's a little extra chance of it.

There's a great balance right now as it is. Melee vs. mage is now challenging for both sides, there is an always present challenge digging / trekking in 250 level zones, it would be boring if I were dodging any more than I already do.

Re: Dodge armor mechanics?

Posted: Tue Jul 25, 2006 1:54 pm
by xythus
Meh, deleted :p

Re: Dodge armor mechanics?

Posted: Tue Jul 25, 2006 2:13 pm
by iwojimmy
while I am relatively happy with my +2 dodge LA, I do agree with the OPs dissaffection with the limited number of worthwhile craftable outcomes, leading to the lack of crafted Supreme LAs. While it does encourage people to use MA to cast in - which isnt a bad thing - I would still like to have better "more uber" LA available in the game, crafted by players.

Someone mentioned LA acting similarly to resistance jewels, which sounds good to me although I can guess it would be a headache to implement :)

Another thing I have previously suggested (which makes LA less useful, but lets just ignore that :) ) is having the Lightness of any item affect its Malus, so a poorly made suit of armour would be harder to fight in, and a masterwork would be less draining..

I hate seeing these 'empty' stats, things in the game that arent actually utilised
:D