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Re: Time to look at ranged finally?

Posted: Sun Jul 23, 2006 11:35 pm
by kibsword
Agree with Sehraci, the camera thing is hell when trying to level autolauncher. Trying to run in a straight line, getting the mobs in the right shape and then the camera turns on you, and you start running towards the waiting jaws - not good :p

Re: Time to look at ranged finally?

Posted: Mon Jul 24, 2006 7:28 am
by rushin
Mmm, a hot key to toggle the camera autoturning or not would be great for lots of situations actually :)

Re: Time to look at ranged finally?

Posted: Mon Jul 24, 2006 9:54 am
by borguk
Oh my god you mean they have never fixed this, this was being asked to be sorted over 12 months ago,.

Re: Time to look at ranged finally?

Posted: Mon Jul 24, 2006 11:49 am
by kibsword
borguk wrote:Oh my god you mean they have never fixed this, this was being asked to be sorted over 12 months ago,.
Een Range was improved, you can carry lots more ammo now, and it can be a very valueable skill if used right.

I would say a 30-40% damage increase on range and sorting out the camera angle would make it a more valuable skill.

Re: Time to look at ranged finally?

Posted: Thu Aug 10, 2006 12:28 am
by canis74
The animations when shooting and running need to be sorted out. I would like to see more "active" animations when firing the weapons. Not just shooting from your hip with a static animation. Other than that I think I take the experienced peoples word for that it is balanced... but the range of rifles is still a bit short in my oppinion.

Re: Time to look at ranged finally?

Posted: Fri Aug 11, 2006 10:42 am
by diogynes
Ranged could use some tweaking but really I think as-is it is in fine condition.