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Re: What is it all for?
Posted: Thu Jul 13, 2006 7:35 pm
by truce1
chessack wrote:Nobody said we didn't wish to talk about it.
I certainly never said "leave."
You seem to be interested in certain things that, to my knowledge, are not currently implemented in the game and (again, to my knowledge) are not currently on the devs' drawing board. You have to decide whether those things that you want -- things not currently implemented or in development -- matter enough to affect whether you subscribe, or not. It seemed to me like they mattered a lot to you, so I simply said maybe Ryzom is not the game for you... much in the same way, if someone said they wanted ship-to-ship space combat -- which is also not currently in the game, nor in development -- as a part of his MMO experience, I might say "maybe Ryzom is not the game for you."
That's not the same thing as saying "leave" and I never meant it to read like that. I'm sorry if it did. I meant it in the context of what features are, and aren't, in the game currently.
C
Sorry, i kind of took it as "Dont mess with my game".
Eather way, im going to be making a post in the sugestions or feedback forum.
They are important to me... But im having fun any way.
Re: What is it all for?
Posted: Thu Jul 13, 2006 8:26 pm
by katriell
"there is a small outpost named _______ run by thoes scumbag homins from the guild of ________, we need to push them off our land!"
Outpost politics and conflict exists and, IMO, fulfills what you are looking for in that particular quote.
Examples:
The Trykers pushed Matis guilds out of the lakelands.
Some outpost owners are known to share their outpost's produce.
Several outposts in the desert and jungle ("Kamist territory") are owned by Karavaneer guilds, and some Kamists see this as symptomatic of their lesser numbers and want to excise the Karavaneers.
Anyway, in response to the thread title...it's the
Saga of Ryzom. The entire point, for me at least, is participating in the ongoing story.
Re: What is it all for?
Posted: Thu Jul 13, 2006 8:30 pm
by truce1
katriell wrote:Outpost politics and conflict exists and, IMO, fulfills what you are looking for in that particular quote.
Examples:
The Trykers pushed Matis guilds out of the lakelands.
Some outpost owners are known to share their outpost's produce.
Several outposts in the desert and jungle ("Kamist territory") are owned by Karavaneer guilds, and some Kamists see this as symptomatic of their lesser numbers and want to excise the Karavaneers.
Anyway, in response to the thread title...it's the Saga of Ryzom. The entire point, for me at least, is participating in the ongoing story.
Not quite what i meant by outpost. lol, sorry. I know there are outposts in this game by name, but i think the only function they serve is teleporters and land marks of some kind, and right markers for harvesting.
I was referring to outposts as more of a deadwood thing.
Re: What is it all for?
Posted: Thu Jul 13, 2006 9:13 pm
by katriell
truce1 wrote:Not quite what i meant by outpost. lol, sorry. I know there are outposts in this game by name, but i think the only function they serve is teleporters and land marks of some kind, and right markers for harvesting.
I was referring to outposts as more of a deadwood thing.
Outposts are taken via mass, organized PvP between the attacking and defending guilds and their allies. The guild that owns an outpost can set up a drill which digs up resources, including flowers that give a temporary (60 minutes) stat boost, crystals that double experience gain, and special materials used in crafting "uber" items. And, as I already said, the politics and conflicts surrounding outposts can be significant. Who owns what where affects relations between factions and races. What people do with their outposts' resources affects the economy and how others view them. Only a limited number of outposts are currently active though, so those you see as mere "markers for harvesting" are just yet-inactive.
List of outposts:
http://ryzom.com/forum/showthread.php?t=22932
Re: What is it all for?
Posted: Sat Jul 15, 2006 9:23 pm
by pugmak
I, for one, am glad that there's no player housing in this game.
I did that in SWG way back when and having a house, a "shop" or harvesters set up was a total PITA. You HAD to log in regularly and pay for or manage or check up on the damn things. Hated the concept.
Last thing I want from my leisure time activity is to have to worry about whether or not the rent is paid up on an imaginary house.
To each, his own, I guess.
One thing that often gets me in a mmo and I see it tend to get others is the whole "end game" thing.
End games belong to stand alone rpg/rts/tbs/adventure whatever's. MMOs should be about time spent in perpetuity. The "end game" thing implies that there's an end to the game and those just dont belong in mmorpgs. The whole point of this game format is to be endless, supposedly lol.
But, to each his own, I guess.
Re: What is it all for?
Posted: Sun Jul 16, 2006 2:07 pm
by karmelit
truce1 wrote:Humm, none of thies i was aware of. Sounds fun.
How often do thies things happen?
I have tried to start a history of Atys in the forums to give the older players an opportunity to tell what have happened. And for the younger to learn from.
The Saga -> Your life on the living planet. I've called them chronicles and you might find it interesting, who knows