Re: Harvester Overhaul
Posted: Wed Oct 27, 2004 4:33 am
nope, sorry i am not the one..........korin77 wrote:Hey oddie, are you the same oddie from DW?(DreamWalkers Nation) ?
nope, sorry i am not the one..........korin77 wrote:Hey oddie, are you the same oddie from DW?(DreamWalkers Nation) ?
This will help a lot with supplying crafters.[Major changes]
- All extractions give bigger quantities than previously.
This seems rather silly. Why not just change the focus credits to something reasonable? This way will still create hell levels when someone has to jump from -24 focus credit to -64 focus credit and suddenly needs a LOT more focus. It downplays focus regen a lot in favor of simply huge focus pools. Something I don't get, but I guess whatever. It could work. Is this the new vision of foraging? Guess we'll see when it hits test, but this way seems harder to balance.- In order to reduce down time, the focus used in an extraction session regenerates immediately at the end of the seesion. It is still important to manage your focus during long foraging sessions and to choose your actions carefuly. Focus consumed in prospecting and crafting are not regenerated at the end of extraction sessions. Focus consumed in this way regenerates over time in the same way as hit points, sap or stamina.
They're actually not badly balanced already. The problem is that you only dilute the amount of exp gained. Forage teaming generates less exp/unit time, its less important that care plans or prospecting themselves give less exp than extracting. Foraging teams need a boost to exp just like combat teams get.- The XP gained from prospecting and curative forage actions has been balanced against the XP gained from extraction actions. The XP is now shared out evenly between the extractor, source healers and prospector.
It took a LOT of work to notice the difference right. Keep in mind that gentle extraction currently has to be 3x as good, because that is the SP it costs. Gentle foraging still desperately needs to be seperated from harmful foraging as a requirement in the skill tree. Then you at least only need to make it twice as good as harmful (approximately).- The gentle extracting stanzas are now noticeably more gentle than the harmful ones.
Well I wouldn't call these minor and by previously you mean in today's patch. Never before today could I sit down during an extraction and watch the stability and health bars continue to decline. These will be critical fixes.[Minor changes]
- The quantity or quality drops that used to occur frequently ("hard luck, you failed/spoiled...") now no longer occurs unless the extractor's level is significantly lower than the level of material that they're trying to extract.
- Explosions and other such disasters now only occur if extractors continue to use extracting actions when the indicator bars get dangerously low. It was previously possible for a source in the critical zone to 'topple' into a disaster without provocation.
Completely agree with just about everything in there, especially the bit about the stupidly large jumps in focus credit bricks and the silly need to pickup aggressive extraction/rate/speed stanzas before you can pickup the same thing in gentle.svayvti wrote:lots of stuff
Holy s***! I am actually *agreeing* with svayvti on something. Anyone got news of a fiery comet closing in on earth or has seen 4 strange riders lately?svayvti wrote:...
This seems rather silly. Why not just change the focus credits to something reasonable? This way will still create hell levels when someone has to jump from -24 focus credit to -64 focus credit and suddenly needs a LOT more focus. It downplays focus regen a lot in favor of simply huge focus pools. Something I don't get, but I guess whatever. It could work. Is this the new vision of foraging? Guess we'll see when it hits test, but this way seems harder to balance....