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Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 4:55 am
by elijstar
seriel wrote:Also, my advise to new players.. you can add landmarks to you map... mark down every NPC or special place you find so that you can find them later when you need to for missions.
GREAT TIP!

Ax

Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 5:12 am
by katriell
I installed and configured xp and all the appropriate spyware blockers, firewalls, etc myself.
I might get backlash for saying this, but it could be because of Windows XP. It's a very idiosyncratic, unstable, and unpredictable operating system. Every XP installation is different, even if installed using the same disc/files. Different people can have very different experiences with it, for whatever reasons. Some people do all the right things and never have any problems with it, and some do all the right things too but encounter spontaneous, retarded problems anyway. :rolleyes: If the wind blows in the right direction, you might have peaceful use of your PC...

Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 5:16 am
by seriel
and that's exactly why people should write software to run on OS X, Kat.

Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 7:26 am
by jamela
elijstar wrote:Haha you misunderstood. :) I meant basic game mechanics, not exploring or discovering interesting places or participating in lore, etc.
So did I, Axeal, I didn't mention places or lore. Let me give some examples, forgive me if I get some of the details wrong from memory:

All of the power and aura actions require a certain amount of time to refresh after each use. Most of these, like Speed and Invulnerability will tell you down to the second exactly how long that time is, if you check out the stanza's Info. The same is not true for Melee Protection Aura, so if you want to know how long it takes to refresh, for each level, you have to try it out and see :) Or ask someone that knows. It was frustrating, long ago, when I couldn't find that information in the Info window where I expected it, I just wanted to compare my old level of MPA to my new one. I even ticketed it. Then I wondered why I bothered to ticket it at all got on and experimented for myself :D

Similary, many of the melee actions are not explicit in exactly how they work; the info on most of the actions says something like "... is most efficient with an arm of skill level X." When I wanted to compare different disciplines I had with different weapons at different levels that raised a number of questions with its ambiguity. Guides won't tell you, so if want to know you have to work it out for yourself. Someone like Sidusar may have formulated now just how that efficiency works, I never did, I just learned as much as I wanted by experimentation. So I still don't understand explicitly the mechanics and complexity underlying the melee efficiency, and I prefer it like this. It strikes me as somewhat similar to many things in reality - you know various rules of thumb which can help you to make choices but actually trying something out when possible is preferable.

Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 7:27 am
by rushin
elijstar wrote:Be that as it may it does fail 50% of the time. It could be mid-stream problems, but why would the game run fine once it gets running if I had bad network problems?
just a thought if you are on a wireless connection that might be whats causing this, there are some hints in tech support forum if you are :)

Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 7:32 am
by jamela
No, I think the problems Axeal reports in loading and quitting are entirely down to the local system and nothing to do with the networking. As he says, he has no trouble once up and running. Like Jel says, memory is the most likely issue, whether it's RAM or HD.

Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 8:00 am
by karmelit
Seriel, the missions do get saved somewhere hehe.
Try pressing the key j, a mission window will pop up ;)
It's how you can review what the mission is, and how long you got if it's time limited. You'll also see what's left to finish the mission: say you got to kill 4 mobs and you've killed 3, it will tell you 1 more is needed. And if the mission is for mats for an npc, it will tell you to go and deliver those mats to the npc.

Have fun and enjoy your missions

Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 8:11 am
by akicks
seriel wrote:Also, my advise to new players.. you can add landmarks to you map... mark down every NPC or special place you find so that you can find them later when you need to for missions.
(psst, do not mark down every npc you find, just the ones with a title under their name, ;) )

Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 8:13 am
by seriel
Karm, that isn't what I mean.

For example the very first mission you get when you talk to the welcome person says "talk to person X"

Now, in the little chat bubble the welcomer tells you where to find the person, they're the fight trainer. But in the mission info you get from presisng j, all it says is "talk to x" There is ABSOLUTELY NO MENTION of where he is.

The mission text isn't put into the chat window, but normal stuff NPCs say is.

The best help I've seen so far in missions is "take a package to person A in city B" and that's the extent of the help you get. No idea if person A is a guard, a trainer, a merchant.. nothing.

Re: Ryzom - A beginner's 7-day trial experience

Posted: Thu May 25, 2006 8:18 am
by seriel
akicks wrote:(psst, do not mark down every npc you find, just the ones with a title under their name, ;) )
Er... yeah. I figured that went without saying, haha. And don't mark down guards unless they give missions.