Page 3 of 14

Re: Feature Wishlist Part 2

Posted: Wed Oct 06, 2004 2:48 pm
by robercl
Please please please please please please please


Make the targetting of group members somewhat easier. This was mentioned above and REALLY needs to be looked at. Some kind of hot-key method of targetting is imperative...

Also, the targetting system in general could use some enhancements. Namely...

1. A way to cycle through mobs that are close to you. Currently you can hit the space bar and it will target the closest mob to you that in sight. What if you want to target the second-closest, third-closest, etc...

2. A way to cycle through the mobs that are close to you in reverse order, after the above is implemented.

3. PLEASE give us an /assist <group_member_name>

Could write a book on how this is imperative if you are practicing any kind of good crowd control. And it also makes groups MUCH more productive.

4. Two targets simultaneously. One for healing and another for .... well, just about anything else. This way your healers could more easily help in the offensive part of combat while simultaneously healing. As it stands now it is a headache to target the mob that everyone else is beating on (especially if it doesn't happen to be the closest mob to you, see above) and at the same time to target group members using the group window (because there's not hotkeys implemented yet to do so) for healing.




Also, is this list universal. i.e. are you adding stuff to it that's suggested on the other servers or just from this section of the forum?

Re: Feature Wishlist Part 2

Posted: Wed Oct 06, 2004 3:21 pm
by tetra
ZonMezz wrote:One of the features mentioned was knowing your characters location.

I totally disagree with this as it is the first step to breaking the communication code between the server and the hacker's computer with Ryzom client.

Note: I'm totally not accusing the person who mentioned this of intending it for this use, I'm just saying it (the user coords) will eventually be used for this purpose.
psst... it's already available... just not on the map...

:rolleyes: Of course... don't let that get in the way of your little crusade :rolleyes:

Re: Feature Wishlist Part 2

Posted: Wed Oct 06, 2004 11:27 pm
by raynes
I logged in today to find that it's now winter. This lead me to an idea. Have some of the mission rewards get better based upon the season. For example during summer you could take a mission for Kami fame that is asking to kill yubos and ragus for fur. It would say something like "Get me 2 yubo hairs and I will be grateful". Late fall comes, then winter. Now the mission reads "Get me 3 yubo hairs and I will be truely grateful". As it's winter and cold, tribes need fur for clothing more than summer, so the npc asking will be more grateful and offer more fame.

-So in short. Missions and rewards that change based upon the seasons.

Re: Feature Wishlist Part 2

Posted: Thu Oct 07, 2004 12:41 am
by kisedd
I saw it was winter! How about some SNOW FLAKES. All this rain is depressing and truning all my snow to mud.

Re: Feature Wishlist Part 2

Posted: Thu Oct 07, 2004 7:01 am
by eegreen
When I'm fighting in the same location for a while, the 3 gingos I'm fighting keep respawning and continue attacking me. Either the spawn location needs to be larger so they don't always agro me immediately upon spawning, or the time until respawn needs to be longer so I can finish fighting and get out before the respawn happens. I like long fights, but never-ending ones are kind of annoying.

Re: Feature Wishlist Part 2

Posted: Thu Oct 07, 2004 9:50 am
by tleilaxu
RAWMAT Q100+ at the vendors. PLEASE!!!!!
And also different kinds of mounts/packers, ones that wouldn't be one-shot killed by any mob outside 10 m of Yrkanis.
Pets would be nice too!

AND MOST OF ALL

WHY, WHY IN GOD'S GREEN EARTH CAN'T I CRAFT MATISIAN ARMOR WITH DESERT/JUNGLE/LAKELANDS MATERIALS?!?!?! THIS DOES NOT MAKE ANY SENSE NEVRAX.


Re: Feature Wishlist Part 2

Posted: Thu Oct 07, 2004 12:53 pm
by rakeesh
If I were to have a wish, it'd involve one of the rather neglected items in the game: Sap Crystals.

Obviously, it'd be nice if the disappearing Sap Crystal bug was fixed.

It seems like it'd be appropriate if the "quality" of the crystal matched the sap load; a 5-sap crystal would be Q5, 20 would be Q20, and so on. And then beyond that, it'd be nice if the crystals were stackable in these kinds of groups.

Perhaps it'd be best if they held off on that until the whole stacking/breaking stacks thing is worked out, but it'd be nice if you could right-click a stack of ten Q20 crystals and ZOT! charged weapon. Most of the work in enchanting is making the crystals, after all (and dodging the bug which makes making the crystals a hassle, of course).

Re: Feature Wishlist Part 2

Posted: Thu Oct 07, 2004 4:57 pm
by arthur29
The sprint is a joke, you cannot loose any mobs with this run unless they are slow and decrepet. It's wayyyyy too short and not really a fast getaway anyway. Example: ut oh life is very low and oh mann stamina is gone, I'm dead. Friend say's "sprint man, it ain't worth dying". I say "no thanks I'll just die fighting and maybe win the battle to rest up if I am real lucky" "It's better than running and getting hit the entire time even though you are running at an incredible rate for about 2 maybe 3 seconds, just to die in the end".

Burst is a great idea, besides not everyone can afford a mount, espeacially early on in the game.

I donot mind dying if I am not paying attention or too tired to strategically fight the good fight. I hate dying because game mechanics donot work or make sense, ie. sprint and still die from that huge 4 legged thing that's taller than me, that I shouldn't have attacked.

Re: Feature Wishlist Part 2

Posted: Thu Oct 07, 2004 6:05 pm
by mikwana
New wish-list item!

Home economics skill tree! (I'm only half-joking here)

would be used to make 'edible' objects, one time use things much like enchanted weapons, but do not need to be powered with SAP crystals. The parts for them could be the vast numbers of 'quest' items that are looted or foraged that seem to fit into this edible catagory (Note, not all of them, but Pepper-plant, whatever-meat, and so on).

Also, it could be used to make furniture for apartments at some point in the future, as well as upgrading them (or even guildhouses).

Anyway, since it's a wish-list, thought I'd add it. :)

And I want to see some Yumbo! (that's Yubo gumbo for those of you who don't know)

Re: Feature Wishlist Part 2

Posted: Thu Oct 07, 2004 8:06 pm
by rotor
mikwana wrote:New wish-list item!

Home economics skill tree! (I'm only half-joking here)

would be used to make 'edible' objects, one time use things much like enchanted weapons, but do not need to be powered with SAP crystals. The parts for them could be the vast numbers of 'quest' items that are looted or foraged that seem to fit into this edible catagory (Note, not all of them, but Pepper-plant, whatever-meat, and so on).
If it was done so that you could eat it only while sitting, then raise your HP/Stam/Sap/Focus quicker than sitting alone, then it would actually be useful without being an abused quick heal. IMHO