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Re: Is harvesting in Roots still possible after todays patch ??

Posted: Tue Oct 05, 2004 6:53 pm
by ozric
Eshin wrote:Not if it turns out that they are totally random, and I think THAT's what ozric is worried about.

Indeed :) but even regular timed is going to be tricky.
As a side note, i already found a timed roots source area, before this patch (in Umbra i think (long thin root map in the middle). Never managed to trigger it tho.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Tue Oct 05, 2004 7:04 pm
by Eshin
ozric wrote:As a side note, i already found a timed roots source area, before this patch (in Umbra i think (long thin root map in the middle). Never managed to trigger it tho.

Ditto, just in Elusive Forest. I've been checking them out frequently, but I've deemed them bugged as it's truly something you won't be finding most of your time in the roots, those atm spots that is. Goes without saying, so far those spots haven't gave me anything else than those messages.

I'm really anxious to see this patch myself, and what kind of fix they are implementing, mainly about those timers.


goken wrote:I'll be in the roots all night Eshin, feel free to come pop buy and give a me a holla :)

Roger that, brethren. As in, we're the only matis in zoraï guild so we might as well act accordingly: toss ourselves to place well-hidden in disgrace ;P (to add the additional punch there)

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Tue Oct 05, 2004 7:07 pm
by goken
I'll be in the roots all night Eshin, feel free to come pop buy and give a me a holla :)

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Tue Oct 05, 2004 7:09 pm
by mboeing
For all races besides the Trykers being able to access the roots easy was a huge oversight. Making the sources in roots easy harvestable the biggest blunder you can make. What are supreme or even exellent mats worth if they can be gained this easy. I think the only civ they done it right is Tryker actually. But they should have done the same for all civs.

Well now we can only hope they fix bounty beaches so we can catch up with all of you out there. But somehow I don't see this coming.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Tue Oct 05, 2004 7:21 pm
by 0waxman0
Nah Sky I rekon the only decent thing to do is nerf all the races back past Tryker and let us have the lead for a while ;)

Not sure To be honest how well this would go down.


I have to agree having it this hard is great fun every step is an acheivement. Its just rileing knowing that every one else is speeding ahead and there is nothing we can do except try to play catch up.
Ahh well..

More Guild events to get through from Loria then ?

Taln.
Evolution Guild Member
Tryker Harvest Monkey.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Tue Oct 05, 2004 7:57 pm
by mboeing
0waxman0 wrote:..

More Guild events to get through from Loria then ?

Taln.
Evolution Guild Member
Tryker Harvest Monkey.


Want to check out the 2 possible escape routes for a few times by myself first before I damn others to die.

So we will try tomorrow if the server will allow that and I was unsuccessful.

I will try to get every Tryker online to help us escape from our prison.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Tue Oct 05, 2004 8:53 pm
by shrike
*prime roots special report*

First, if you haven't got teleport tickets or respawns for the other lands you are screwed. Point. There are no kinchers before every prime roots exit. Unmoving. If you have teleport tickets for one of the root teleporters you can still get in without maior problems.

Secondly, there are now these patrols mentioned in the patch notes. Those are either bands moving in the area (avoidable if you are very careful) or static guards.

Third, even should you a) have a teleport ticket and b) are able to dodge/avoid the guards you find lots of....choice mats. Excellent is there, but very rare and supreme hasn't been found at all so far.


/edit: Little correction - I found a supreme mat. They seem to be quite rare now, though. And hidden within LOADS of choice ones.

So, not root harvesting is exactly dead, but very hard. Especially the kinchers at the root entries are screwing everyone who hasn't a teleporter ticket into the interior of one root area. Nevermind making travel to other races impossible if you don#t have the spawns already.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Tue Oct 05, 2004 9:37 pm
by ozric
Im ok with the fact that they added kincher patrols, but a "patrol" is supposed to move, whereas the kinchers are camped at the spawn points make it impossible to even get a few meters. (In fact i have been killed twice at the Spawn from kinchers coming into the tunnel)

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 1:12 am
by Eshin
ozric wrote:Im ok with the fact that they added kincher patrols, but a "patrol" is supposed to move, whereas the kinchers are camped at the spawn points make it impossible to even get a few meters.

Totally agree with you. For example, the entrance to the Abyss of Ichor from Verdant Heights has two tunnel-like entrances to the roots, both of them have kinchers in them. They do move, but they won't move from the spot far away enough. Got my death penalty maxed just trying to get past them.

Mission accomplished, Nevrax. Now supreme is what it is suppose to be, but at least give us a chance ;)

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 1:34 am
by silverio
I was lucky to explore all explorable before this ... fix .... but i think that this is overkill, as many times i have seen in other games too, when you are trying to stop something that look will ruin game balance you apply patch on 2 sides doing quite oposite.

They applied 2 patches ONE is blocking all entrances very and second is geting all resources vanish, now what is result .. all races are shut in its teritories and second is that people will probably return to mine normal resources out of roots.

Roots was dangerus but too rewarding and right solution was in between thsi 2 extreme things. one was to add more problems to enter roots.. second was to make all root mining resources less rewarding but not completly useless. Best resources i have seen was some where you was obligated to look on radar dodge Kirooka (named mob) and harvest when you have time BUT it was possible to get best oil there Now all risk to get in, die and be unable to get back is not so funny.

My opinion is that they have done this quick fix to stop us exploiting roots (right thing to do) and will slowly release entrance death fee but simply this solution have buyed some time to do it better.

I will post new post about your ideas HOW prime root have to look like...