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Re: Ring: Ring Points & Packs - Design Change

Posted: Tue Apr 11, 2006 11:31 pm
by katriell
Or kill 1 of each mob, or dig one of each resource in the Q of the region.
That's pretty much binding to character level, isn't it?
(Maybe we should have ring missions, or ring Rites.)
How would you explain R2 IC? All missions/rites should be compatible with IC.

Re: Ring: Ring Points & Packs - Design Change

Posted: Wed Apr 12, 2006 12:15 am
by oldmess
katriell wrote:How would you explain R2 IC? All missions/rites should be compatible with IC.
Scenarios that exist only temporarily (i.e. instances) are nothing more than some sort of shared dreamstate that all participants participate in. It's fun and provides useful life experience, but nothing "real" comes of it (i.e. xp or mats). Gifts given by the person running the scenario can be justified by giving them AFTER the shared dreamstate.

Scenarios that are permanent (i.e. approved of by Nevrax) can be considered new portions of the world that were just discovered. Since the devs have given them the thumbs-up, they must fit into the general schema of the Atys reality.

How's that?

Re: Ring: Ring Points & Packs - Design Change

Posted: Wed Apr 12, 2006 1:04 am
by sprite
I think they meant the rites/missions that gave "ring points" Noin suggested?

Re: Ring: Ring Points & Packs - Design Change

Posted: Thu Apr 13, 2006 7:58 pm
by geezas
This solution is a verry good one! And I have the same questions as Kostika, Noin and Lien Chang.

Re: Ring: Ring Points & Packs - Design Change

Posted: Sat Apr 15, 2006 1:25 pm
by kaetemi
Btw, does that include newbie island spawnpoints? ...