Ring: Ring Points & Packs - Design Change

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katriell
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Re: Ring: Ring Points & Packs - Design Change

Post by katriell »

Or kill 1 of each mob, or dig one of each resource in the Q of the region.
That's pretty much binding to character level, isn't it?
(Maybe we should have ring missions, or ring Rites.)
How would you explain R2 IC? All missions/rites should be compatible with IC.
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oldmess
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Re: Ring: Ring Points & Packs - Design Change

Post by oldmess »

katriell wrote:How would you explain R2 IC? All missions/rites should be compatible with IC.
Scenarios that exist only temporarily (i.e. instances) are nothing more than some sort of shared dreamstate that all participants participate in. It's fun and provides useful life experience, but nothing "real" comes of it (i.e. xp or mats). Gifts given by the person running the scenario can be justified by giving them AFTER the shared dreamstate.

Scenarios that are permanent (i.e. approved of by Nevrax) can be considered new portions of the world that were just discovered. Since the devs have given them the thumbs-up, they must fit into the general schema of the Atys reality.

How's that?
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sprite
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Re: Ring: Ring Points & Packs - Design Change

Post by sprite »

I think they meant the rites/missions that gave "ring points" Noin suggested?
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geezas
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Re: Ring: Ring Points & Packs - Design Change

Post by geezas »

This solution is a verry good one! And I have the same questions as Kostika, Noin and Lien Chang.
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kaetemi
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Re: Ring: Ring Points & Packs - Design Change

Post by kaetemi »

Btw, does that include newbie island spawnpoints? ...
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