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Re: Egiros Pick

Posted: Sat Feb 25, 2006 2:51 am
by vguerin
kyesmith wrote:why would a lvl 200 outpost dig the most valuble material???
like with the kara the gd outpost mats are dug by Q250 outposts, this makes no sence? its more worth while to have a 200 OP.....
I don't believe that having a Q200 OP mat when you need a Q250 weapon would be much help Kye.

They did rush the OP's out to quell the noise about new stuff, not having ALL the 250 OP's was the biggest oversight with so many of us being here since game launch. Only 8 250 OP's spread among a server just makes no sense... I can understand somewhat no PR yet, that HAS to be much grander with aggro dragging & bosses... Maybe more will (they should as we all know) trickle in slowly to fix this oversight...

With so few options we have all been pigeonholed a bit for RP/faction because we have to choose between few rather inflexible gameplay types. We cannot have many smaller skirmishes because every OP is the only source of their particular materials. Takes away some of our fun that we have to make things all factional to be sure we can keep a certain amount of peace. Would be much better for the faction neutral folks to have more wiggle room.

Trying to stay optomistic tho and keep my glass half-full. It could be worse, think of the bigger communities :P

Re: Egiros Pick

Posted: Sat Feb 25, 2006 4:34 am
by scarazi
vguerin wrote:Only 8 250 OP's spread among a server just makes no sense...
thats pretty much the limit as there are only 2 op`s in lvl 250 fyros zone, imagine the outcry if matis,tryker, zoari all got 5 lvl 250 op`s and fyros got stuck with 2 :P

Re: Egiros Pick

Posted: Sat Feb 25, 2006 5:07 am
by petej
Zorai =30
50 1
100 6
150 4
200 14 (7+7)
250 5

Fyros =26
50 1
100 4
150 8 (3+5)
200 11 (4+2+5)
250 2

Tryker =31
50 6
100 5
150 5
200 10 (5+5)
250 5

Matis =32 [39]
50 1
100 5
150 8
200 14 (5+4+5) [+7 with Nexus]
250 4

Kami =56
50 2
100 10
150 12
200 25
250 7

Karavan = 63 [70]
50 7
100 10
150 13
200 24 [+7 with Nexus]
250 9

Seems to be no system/equality through the Lands or by Faction , but they are supposed to be GvG...

Re: Egiros Pick

Posted: Sat Feb 25, 2006 5:48 am
by iwojimmy
scarazi wrote:thats pretty much the limit as there are only 2 op`s in lvl 250 fyros zone, imagine the outcry if matis,tryker, zoari all got 5 lvl 250 op`s and fyros got stuck with 2 :P
The Burning Desert is supposed to be a place of scarcity :p

Re: Egiros Pick

Posted: Sun Feb 26, 2006 12:21 am
by mercury
Marjo wrote:Thanks to your post, I asked to the devs about this and here we discovered a mistake: indeed these materials should be available in the kami lands too, what is not the case at the moment.
A mistake !! after the huge delay in releasing outposts how can something so simple get messed up.

Incompetance
Ineptitude
Inefficiency

Just hope something can be salvaged before everyone leaves this game.

~Quiksilver~

Re: Egiros Pick

Posted: Mon Feb 27, 2006 12:39 pm
by iphdrunk
kratos84 wrote:... answer the question of why such blatant, flagrant favoritism of one side over the other.


kinda offtopic, but just to add that although there is the mentioned imbalance (However, I would have preferred that the Kami side get other mats of similar characteristics, rather than the same ones, but then define 'similar' - having the exact mats and flowers will make things even more static and the fact that it's also in part our fault that we are in a FvF setting in outposts, one could say that they are favoring Matis and Tryker-), there are other imbalances in game that we've learnt to grow with (to take with a bit of irony, sarcasm or humor, your call :) )

* hunting: majestic garden. Dozens of low level players get pwned daily by gingos and ragus out of Yrkanis, to the point that some log off frustarted and quit. Cities of intuition... well, sometimes one could spend minutes trying to find an aggro mob :)

* harvesting: thesos/dyron anyone? it was fixed but poor tryker diggers, they all get my sympathy with Bounty Beaches, the aggro wall in q150 zones and the deathporting to Loria. Thinking about that makes me shiver

* harvesting: void? is there an easiest place to dig? Mincho and void are godsent for jewel crafters.

* jewel resists: even without trying I just get 100 in forest and poison resistance! this is a bit unfair for Matis :D

As a final note, I'm not really complaining, and why not, who else thinks there are other imbalance in the game? :) not skill/class wise... but race/faction.

Bored and wishing forums were more active :P

Re: Egiros Pick

Posted: Mon Feb 27, 2006 1:19 pm
by alibasil
iphdrunk wrote:* harvesting: void? is there an easiest place to dig? Mincho and void are godsent for jewel crafters.

snip

As a final note, I'm not really complaining, and why not, who else thinks there are other imbalance in the game? :) not skill/class wise... but race/faction.
please can we stop promoting the void- i dont want more diggers in my zone ruining KT :P


As to imbalances in this game... The matis have the nexus which is a zone that can only be effectively dug by forest diggers for supremes :(

Before the patch the matis were the only race to have working teleporters (and 2 of them i might add) in their 250 zone.

The matis have the pvp arena.


I agree that there isn't enough aggro in CoI. I had a big shock when i moved to other zones because my aggro spotting and dodging skills were useless. So i actually think the dogs outside Yrk are an advantage, especially as its possible to dodge right through them all and learn a finer point of our game.


Wow sorry this has gone waaaaaaay off-topic

Re: Egiros Pick

Posted: Mon Feb 27, 2006 1:31 pm
by iphdrunk
alibasil wrote:please can we stop promoting the void- i dont want more diggers in my zone ruining KT :P

hahaha :) choice seed and sarina to no end with almost always full KT (only time I've seen it going down was ith Snake, Posmo and myself digging the same place) without need for Hawkers because it's faster to port home and drop on packers and no aggro in less than 500m (oh yes, there is Kirokya but it lasts less than a 97 on the markets) ? <--- this is not promoting, btw don't go there folks ! :P


The matis have the nexus

Before the patch the matis had working teleporters

Agreed there, no argument :)
The matis have the pvp arena.

well :) having one arena in each land would be nice. Luckily we had the arena, fellow trykers could go there to dig. Strange isn't it?


i actually think the dogs outside Yrk are an advantage, especially as its possible to dodge right through them all and learn a finer point of our game.

uhm.. I'd say less dangerous beasties could help as well without 2hit deaths (or insta death if adds).

Other imbalances:

* Tryker have hats !!!

Re: Egiros Pick

Posted: Mon Feb 27, 2006 1:56 pm
by petej
iphdrunk wrote: * hunting: majestic garden. Dozens of low level players get pwned daily by gingos and ragus out of Yrkanis, to the point that some log off frustarted and quit. Cities of intuition... well, sometimes one could spend minutes trying to find an aggro mob :)

* harvesting: thesos/dyron anyone? it was fixed but poor tryker diggers, they all get my sympathy with Bounty Beaches, the aggro wall in q150 zones and the deathporting to Loria. Thinking about that makes me shiver

* harvesting: void? is there an easiest place to dig? Mincho and void are godsent for jewel crafters.

* jewel resists: even without trying I just get 100 in forest and poison resistance! this is a bit unfair for Matis :D

As a final note, I'm not really complaining, and why not, who else thinks there are other imbalance in the game? :) not skill/class wise... but race/faction.

Bored and wishing forums were more active :P

Hunting : Agree both are bad , too much agro around Yrk and too little in CoI meaning exp is slowed because the new players tend to go for Yubo/Izam/Meks -not good , much better in the lakes with all those Goari n water close by if things go wrong

Harvesting 1: Theres actualy some nice easy spots in BB but most ppl prefer EI anyway , what agro wall ? , you havent had to Death port into Loria for a long time it was just quicker

Harvesting 2: Voids always been easy to dig (even more so these days) but getting there was a pain (maybe shouldve used the Death port ploy but I always ran in) , imo the easiest 250 region now is actualy Scorched Corridor (if you have 250 TP,s) or FF (if you dont)

Jewel Resists : Dont like the new system at all but that maybe because ive not spent enough time getting used to it

Other imbalances - The "Hidden Resources" Exc Beng spot in Majestic Garden , Matis getting a Temple Boost , Nexus , Two Matis Rites giving Focus (I know they are supposed to be better Harvestors) ummm the Matis realy :p


Does "Balance" have to mean everyone gets exactly the same ? -Not imo but the Evil Matis are the Dev's "Golden Child" :p

Re: Egiros Pick

Posted: Mon Feb 27, 2006 2:16 pm
by scarazi
iphdrunk wrote:
As a final note, I'm not really complaining, and why not, who else thinks there are other imbalance in the game? :) not skill/class wise... but race/faction.
ok, lets start ... (not my fault for going off topic :P ) ...

the obvious Matis Favouritisms...
Ql 200 (or was it 250?) Excel mats being in a lvl 50 zone
Access to Ql 200 sup forrest mats in Nexus
Own a kitin lair
Have relativly safe travel pathways that are very visable, and even marked out on the map
Have points of interest for adventurers, Heretics Hovels mazes, Highgrove, Tunnel of Woe, Hidden Soure waterfalls, two totems waterfalls, upper bog.

Tyker Favouritisms....
Water, everywhere, hop in if there is danger of dieing
Visually impressive, FH, southern Dew Drops, Darkmoor, the pathed waterfall, the big statue/root messab thing
Tryker bad points...
Swimming takes too darn long
No Kitin Lair
Not really any great hunt areas once you`ve got past the dew drops stage
ql 150+ (EI,BB,LOL) are probably hardest places to forrage in the game
No real points of exploration in the outer regions, just pretty much the same design places with different ql mobs in.

Fyros Favouritisms...
Have points of interest for adventurers, Flaming Forrest, The Outlaw canyon Bridges, Thesos, Oflovaks Oasis, Frahar Towers, Pyr City, Secret Kami Oasis.
Towns in Ql 50-ql 200 regions
Easy Digging protected by guards in Dyron
Crazy amount of Kami respawn points in the Burning Desert
Aen
70% of invasions/rp events happen in the desert
Fyros Bad Points...
No Kitin Lair

Zoari Favouritisms...
Very Simple starting area, no agro to be found
Nice Foraging ql 250 area
Nicest ql 250 bosses and named as far i know (plodkya,Kirokya,Manda,Daiden,Dolak)
Towns have easy access to higher level hunting/digging grounds
Owns a Kitin Lair
Zoari Bad points...
Bad land design, lots of copy pasting of mazes, towns layouts, Kitin Mountains.
No real points of interest for adventurers beside great boulder mountain, Palm Valley, Zora Sculptures.



As for kami/kara indifferences, could only think of 1...
Kami have three respawn points in Undersprings, Kara only have 2 :)

but impossible to make a total equal game, unless you have flat land, one city, one region, no water, no mobs, no tping :)
pretty easy to see which lands got designed first and last tho ;)