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Re: Production: Interface Improvements
Posted: Sun Feb 12, 2006 10:09 am
by stijn
Mmh, looks good
Only the system info should stay for me too, really helpfull
And no probs with the chat for me, i only use the user channel, so no prob if the others are removed
Re: Production: Interface Improvements
Posted: Sun Feb 12, 2006 6:28 pm
by alurach
I noticed nothing is being done about the "Contact List". I personally considder it one of the least usable of all the interface functions.
Would be nice to be able to sort the contacts.
Would be nice to be able to type in a comment on each contact.
Would be nice to eb able to have all guild members automatically added to the Contact List as the guild info list doesn't show any status info.
But other than that I think I am for most of the proposed changes.
Alurach
High Officer
Order of the Dragonblades.
Re: Production: Interface Improvements
Posted: Sun Feb 12, 2006 7:25 pm
by sprite
alurach wrote:Would be nice to be able to sort the contacts.
*Right click* -> "Sort"
Re: Production: Interface Improvements
Posted: Sun Feb 12, 2006 8:21 pm
by desertt
heehe do they realy need to change it i find it ok as it is already
Re: Production: Interface Improvements
Posted: Sun Feb 12, 2006 9:12 pm
by petej
desertt wrote:heehe do they realy need to change it i find it ok as it is already
Agreed , if it aint broke dont fix it , like many others I use the seperate channels (excluding User which I never use) and sys info all the time
Re: Production: Interface Improvements
Posted: Mon Feb 13, 2006 1:20 am
by katriell
sprite wrote:*Right click* -> "Sort"
I think he meant being able to sort contacts manually. Like grouping guildies together in one spot, people you frequently want to know the status of at the top, etc.
Re: Production: Interface Improvements
Posted: Mon Feb 13, 2006 12:57 pm
by hans1976
I like the changes, but hey, I like most changes
one thing I cannot see here is the shortcut that can make me target my current target in my radar so I dont have to mouse to determine distance to the last meter. Or maybe make it so that a radar in target mode will not loose it when the entity disappears as it currently is.
best way to avoid clutter in screen is to: increase resolution. Stuff got too small? Get a bigger screen! fps too low? Get a faster computer!
See, life is easy for the weird
Re: Production: Interface Improvements
Posted: Mon Feb 13, 2006 1:04 pm
by cloudy97
Please, make the" In scene friend interface" a bit less obtrusive! You know the Character name/title/guild/hp bar/sap bar/sta bar. On mass events it's really annoying and making it more elegant shouldn't be difficult. The health bars take 10 times more space than necessary IMO.
Re: Production: Interface Improvements
Posted: Mon Feb 13, 2006 1:22 pm
by cygnus
add another vote to the "dont mess with the sys info window please". I also have this window detached as I use it so often. The information it contains is so vital at times.
P.S can I have a few more hands bars please or maybe 3 lines per bar.
Re: Production: Interface Improvements
Posted: Mon Feb 13, 2006 5:27 pm
by katriell
Just some thoughts...
A lot of problems can be solved with options. Especially when dealing with an interface, a lot of options is good, because people's preferences in interface vary greatly. It would be better to please everyone by giving them the ability to pl...to please themselves, than to make solid, non-optional changes that not everyone would be happy with.
So basically I'd be happy to see a lot more interface options, than changes.